Increasing Efficiency of the Didactic Computer Games through Processing Information on Action, Iconic and Verbal Level

Journal Title: Romanian Journal of Human - Computer Interaction - Year 2008, Vol 1, Issue 3

Abstract

The author prove that the advantages of computer games are increased if they are part of didactic system based on processing information at action, iconic and verbal level. Didactic game could reproduce trustily the reality elements at which students do not have direct access, but also an inherent directed activity, loved by those, with small steps and many feedbacks; could become complementary to all three plans, gives an action model for discover complex relationships from nature; starts cognition activity and mental image creation which extends outside activity. The most important arguments are given by research made in primary school (pupils 7-11 years old with mental impairment) which proved that, training the same thinking micro operations, at direct action level in nature, with things and creatures, than through images (which permit to detach stabile patterns for selective reflection of essential) and then at verbal level, contributes to increase formative efficiency of the teaching-learning process.

Authors and Affiliations

Verginia Creţu

Keywords

Related Articles

Semantic Analysis of Source Code in Object Oriented Programming. A Case Study for C#

This paper describes the CSCRO ontology and the Sharp RDF system, used together to semantically analyze the C# source code. The CSCRO ontology formally describes the domain of C# programming language, in which the concep...

Romanian dependency parser developed based on parsers for other Romanic languages

Determining the syntactic dependencies is an important task in natural language processing, as it is useful for improving the results of a wide range of applications, such as machine translation, opinion mining, question...

Testing A Component For Learning Mathematics With Users

The usability and accessibility are considered two major attributes in designing of necessary software for computer assisted learning through assistive technology (for disabled). Assessed separately, most evaluations are...

Recognizing named entities, quotes and events in news and social media items in Romanian

At the border of natural language processing and information retrieval, named entity recognition has represented one of the most important research problems of the two domains, that has not been solved perfectly yet even...

MovieRatings: Web 2.0 Usability

The following paper presents the results of the MovieRatings (MOVR) project, a Rich Internet Application developed using the current generation of Web technologies, with an emphasis on Web 2.0 principles and usability as...

Download PDF file
  • EP ID EP28776
  • DOI -
  • Views 351
  • Downloads 9

How To Cite

Verginia Creţu (2008). Increasing Efficiency of the Didactic Computer Games through Processing Information on Action, Iconic and Verbal Level. Romanian Journal of Human - Computer Interaction, 1(3), -. https://europub.co.uk/articles/-A-28776