Constructing a Knowledge Base for Entertainment by Interlinking Multiple Data Sources

Abstract

This paper describes a knowledge base for entertainment domains, including movies, music, and celebrities. We present an ontology model for representing graph-based knowledge, and describe knowledge processing techniques for constructing an entertainment knowledge base, which is comprised of collection and extraction of large-scale data, and knowledge transformation from them. In particular, we address entity resolution and consolidation techniques for integrating particular entities among heterogeneous data sources. We also demonstrate a mobile application using this knowledge base, which allows users to discover relevant entertainment content based on question & answer system.

Authors and Affiliations

Haklae Kim, Jungyeon Yang

Keywords

Related Articles

Linking Data According to Their Degree of Representativeness (DoR)

This contribution addresses the problem of extracting some representative data from complex datasets and connecting them in a directed graph. First we define a degree of representativeness (DoR) inspired of the Borda vot...

A Fast Discrete Event Simulation Model for Queueing Network Systems

Based on Lindley's recursive equations for G/G/1 systems, this paper proposes a Fast Discrete Event Simulation (FDES) model for queueing networks. Equations for multiplexer and de-multiplexer elements are presented, whic...

Security Issues in ProtoGENI

Network security consists of primary concerns in future Internet development due to the ever increasing threats to current Internet. ProtoGENI is a federated testbed facility supporting slice-based experiments to manage,...

Flexible Fixtures for CNC Machining Centers in Multiproduct Manufacturing

In modern manufacturing engineering, a major challenge is the contradiction between the need to reduce the time required to design and manufacture the products and the increasing complexity of product design. Today's mar...

Information seeking behaviour and purchasing decision: case study in digital cameras

This case study explores the information seeking behaviour of digital camera consumers based on Assael’s consumer information acquisition and processing model. 135 responses were received from potential target group who...

Download PDF file
  • EP ID EP46057
  • DOI http://dx.doi.org/10.4108/eai.1-2-2017.152152
  • Views 291
  • Downloads 0

How To Cite

Haklae Kim, Jungyeon Yang (2017). Constructing a Knowledge Base for Entertainment by Interlinking Multiple Data Sources. EAI Endorsed Transactions on Industrial Networks and Intelligent Systems, 4(10), -. https://europub.co.uk/articles/-A-46057