UM NOVO CONTEXTO PARA MOBILE GAMES COMERCIAIS: ADAPTAÇÃO PARA FINS DE ENSINO

Journal Title: Revista Competência - Year 2012, Vol 5, Issue 2

Abstract

This paper aimed to analyze mobile games that are available for mobile phones, smatphone and tablets, in a way that was possible to inventory their strengths and to suggest ways to adapting them for use in the classroom. For the study, we analyzed the games Angry Birds and Puzzle Quest, since they are famous in their own contexts and well known to the public. The use of mobile games in the classroom is stimulating; therefore, there is no need to develop a specific game to each class contents.

Authors and Affiliations

Régio Pierre da Silva Sonia Trois Tânia Luisa Koltermann da Silva Valesca Amaro Cechin

Keywords

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  • EP ID EP677201
  • DOI https://doi.org/10.24936/2177-4986.v5n2.2012.55
  • Views 247
  • Downloads 0

How To Cite

Régio Pierre da Silva Sonia Trois Tânia Luisa Koltermann da Silva Valesca Amaro Cechin (2012). UM NOVO CONTEXTO PARA MOBILE GAMES COMERCIAIS: ADAPTAÇÃO PARA FINS DE ENSINO. Revista Competência, 5(2), -. https://europub.co.uk/articles/-A-677201