Extended Self a videojátékok világában / Extended Self in the Video Games

Journal Title: ME.dok - MÉDIA–TÖRTÉNET–KOMMUNIKÁCIÓ - Year 2017, Vol 0, Issue 1

Abstract

The video game industry began to develop rapidly over the past twenty years and this trend seems to be continue. Nowadays we can say that many budget of AAA video games exceeds the budget of many movies made in Hollywood. Thus, it’s a fact that this industry is one of the most influential entertaining aspect of our age, way above music industry and really close to the movie industry. According to the US ESA’s 2011 survey, 18% of the players are young (under the age of 18), 53% can be classified between 18 to 49 years and 29% are over 50 years old. Considering this, examining video games and the video game industry and their impact on society is inevitable. In this study I will introduce the expression „Extended-Self”, its place in the world of video games and the effects on the players.

Authors and Affiliations

Richárd Péter-Szabó

Keywords

Related Articles

A Kós Károly-portréfi lm elkészítésének történetéből

(Making a documentary about Károly Kós) In this thesis, I present, describe, and analyse the making of a portrait-fi lm dedicated to Károly Kós. I give details on the process and the progress of producing this documentar...

A közszolgálati rádiózás jövője: digitális rádió?

What are the new possibilities for a national public radio in the digital era? Almost every local and national radio station in Romania is broadcasting also online, hoping for more and younger listeners. The case study r...

Mediális környezetváltás: a webképregény

(The Medium of Comics of Medial Hybridization) The medium of comics of medial hybridization: the webcomic can get an inside view of the comic and its new medium’s relation and cooperation. The infl uence of the internet...

Gróf Teleki Samu indítékai afrikai expedíciójának szervezésében

(The Rationale behind Count Sámuel Teleki’s Expedition to Africa) Explorer of Central Africa, Transylvanian magnate Samuel Teleki cannot be regarded as a major representative of any scientifi c fi eld of study. However,...

Az erdélyi katolikus egyházmegye időszaki kiadványai a dualizmus korában

(The reviews of the Roman Catholic Church of Transylvania in the austrohungarian dualism) In 1867 Austria and Hungary reached a compromise that opened the possibility for development. In Transylvania it was possible for...

Download PDF file
  • EP ID EP275108
  • DOI -
  • Views 100
  • Downloads 0

How To Cite

Richárd Péter-Szabó (2017). Extended Self a videojátékok világában / Extended Self in the Video Games. ME.dok - MÉDIA–TÖRTÉNET–KOMMUNIKÁCIÓ, 0(1), 19-30. https://europub.co.uk/articles/-A-275108