2D graphical interaction in elearning
Journal Title: Revista Romana de Interactiune Om-Calculator - Year 2012, Vol 5, Issue 2
Abstract
Sketching is often used by people to express ideas. Some concepts that are hard to explain in words can be easily expressed using a figure or drawing. As the pen-based user interfaces became common, many systems that use this type of interaction were built. The traditional methods used in sketch recognition can be grouped into three categories: aspect-based recognition, gesture-based recognition and geometry-based recognition. Although each of these methods has advantages and disadvantages, the geometry-based methods have proved to be the most suitable for building multi-domain recognizers. As an extension to the existing eLearning systems, we propose the integration of a sketch recognition system that can be used in many educational areas. The recognition system supports the user in the drawing process and offers meaningful and relevant information about the recognized concepts. In order to use questions that require a graphical answer, before the system can correctly and automatically evaluate the student's answer and offer immediate feedback, the teacher must provide a reference solution to the problem, the correct/expected answer. The system uses its knowledge, consisting of primitive forms and constraints) to recognize the graphical primitives and the relations between them and compares the student’s solution with the one given by the teacher.
Authors and Affiliations
Andreea Chiscari, Dorian Gorgan
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