2D graphical interaction in elearning

Journal Title: Revista Romana de Interactiune Om-Calculator - Year 2012, Vol 5, Issue 2

Abstract

Sketching is often used by people to express ideas. Some concepts that are hard to explain in words can be easily expressed using a figure or drawing. As the pen-based user interfaces became common, many systems that use this type of interaction were built. The traditional methods used in sketch recognition can be grouped into three categories: aspect-based recognition, gesture-based recognition and geometry-based recognition. Although each of these methods has advantages and disadvantages, the geometry-based methods have proved to be the most suitable for building multi-domain recognizers. As an extension to the existing eLearning systems, we propose the integration of a sketch recognition system that can be used in many educational areas. The recognition system supports the user in the drawing process and offers meaningful and relevant information about the recognized concepts. In order to use questions that require a graphical answer, before the system can correctly and automatically evaluate the student's answer and offer immediate feedback, the teacher must provide a reference solution to the problem, the correct/expected answer. The system uses its knowledge, consisting of primitive forms and constraints) to recognize the graphical primitives and the relations between them and compares the student’s solution with the one given by the teacher.

Authors and Affiliations

Andreea Chiscari, Dorian Gorgan

Keywords

Related Articles

Modern techniques of web scraping for data scientists

Since the emergence of the World Wide Web an outstanding amount of information has become easily available with the use of a web browser. Harvesting this data for scientific purposes isn't feasible to be done manually an...

Modelarea, analiza şi clasificarea conversaţiilor în medii colaborative 

Clasificarea conversaţiilor în medii colaborative este necesară pentru o mai bună înţelegere a subiectelor discutate. Ontologiile reprezintă o modalitate eficientă şi reprezentativă de conceptualizare a unui domeniu. Ple...

A Multidimensional Model of the Usefulness of Facebook for University Students 

The popularity of social networking websites among university students stimulated the interest for studying the potential of use for educational purposes. The objective of this study is to test and validate a multidimens...

Questionnaire Analysis for Improvement of Student’s Interaction in Tesys e-Learning Platform

This paper presents an extension of a previously conducted study that aims to reveal usability problems of specific functionalities. The current study also uses Tesys e-Learning platform as our study environment, therefo...

Ch.A.M.P.– Modeling and Assessment System for Chat Evalution

The paper presents a system developed to assess the skills and evolution of participants in a collaborative environment. To obtain an overall approach, two scenarios have been considered: quantitative approach based on s...

Download PDF file
  • EP ID EP130278
  • DOI -
  • Views 110
  • Downloads 1

How To Cite

Andreea Chiscari, Dorian Gorgan (2012). 2D graphical interaction in elearning. Revista Romana de Interactiune Om-Calculator, 5(2), 31-36. https://europub.co.uk/articles/-A-130278