3D Skeleton model derived from Kinect Depth Sensor Camera and its application to walking style quality evaluations
Journal Title: International Journal of Advanced Research in Artificial Intelligence(IJARAI) - Year 2013, Vol 2, Issue 7
Abstract
Feature extraction for gait recognition has been created widely. The ancestor for this task is divided into two parts, model based and free-model based. Model-based approaches obtain a set of static or dynamic skeleton parameters via modeling or tracking body components such as limbs, legs, arms and thighs. Model-free approaches focus on shapes of silhouettes or the entire movement of physical bodies. Model-free approaches are insensitive to the quality of silhouettes. Its advantage is a low computational costs comparing to model-based approaches. However, they are usually not robust to viewpoints and scale. Imaging technology also developed quickly this decades. Motion capture (mocap) device integrated with motion sensor has an expensive price and can only be owned by big animation studio. Fortunately now already existed Kinect camera equipped with depth sensor image in the market with very low price compare to any mocap device. Of course the accuracy not as good as the expensive one, but using some preprocessing we can remove the jittery and noisy in the 3D skeleton points. Our proposed method is part of model based feature extraction and we call it 3D Skeleton model. 3D skeleton model for extracting gait itself is a new model style considering all the previous model is using 2D skeleton model. The advantages itself is getting accurate coordinate of 3D point for each skeleton model rather than only 2D point. We use Kinect to get the depth data. We use Ipisoft mocap software to extract 3d skeleton model from Kinect video. From the experimental results shows 86.36% correctly classified instances using SVM.
Authors and Affiliations
Kohei Arai, Rosa Asmara
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