A short classification of audio games in the context of improving interaction and accessibility for visually impaired people

Journal Title: Romanian Journal of Human - Computer Interaction - Year 2014, Vol 7, Issue 3

Abstract

Making computer games accessible to blind people is a very difficult task. As the majority of computer games available on the market today are graphics-based, the visually impaired part of the population is highly deprived of this useful technological means of entertainment and education. This lack of accessibility has led to the development of adaptable and entertaining audio-based games, since the late 1970s. As hearing is a relatively reliable sense that can, to some extent, replace sight, these ludic virtual environments render their complete experience through auditory cues. Even if at the moment audio games do not draw the attention of developers as much as their video counterparts, we believe that they present obvious advantages. They should be studied more intensively in order to lead to the development of useful and accessible applications that would improve the interaction between the computer and the blind users. This paper aims to present a brief classification of the most significant audio games and to discuss their functional aspects, the most used means of interaction and the best design strategies related to the development of alternative game approaches towards facilitating the connection between the visually-disadvantaged players and the computer.

Authors and Affiliations

Oana Bălan, Alin Moldoveanu, Florica Moldoveanu, Oana-Maria Ferche

Keywords

Related Articles

Ignoring Irrelevant Information on Displays

This paper presents empirical and modeling work aiming to contribute toward a coherent theory of how humans select relevant information and discharge irrelevant information presented on displays. Two empirical studies ar...

Ranking of comments published on YouTube using natural language processing techniques

Publishing of comments is a form of interaction that has become an important part of the Social Web phenomenon. Comments are enhancing online interaction, however their visualization and ranking becomes extremely difficu...

Video Game Development Concepts

The paper represents a case study which provides an overview of the main concepts regarding the development of video games, and of the methods used by independent game developers to put these concepts into practice. The...

Model-Driven Engineering of User Interfaces: Promises, Successes, Failures, and Challenges

Model-driven engineering (MDE) of user interfaces consists in describing a user interface and aspects involved in it (e.g., task, domain, context of use) in models from which a final interface is produced. With one bi...

Evaluation of Collaborative Learning in Chats, Based on the Analysis of Repetitions and Altruism

The paper presents a system for the evaluation of the students participating to a computer supported collaborative learning session using chat in English language. To each participant was assigned a different concept to...

Download PDF file
  • EP ID EP28952
  • DOI -
  • Views 403
  • Downloads 9

How To Cite

Oana Bălan, Alin Moldoveanu, Florica Moldoveanu, Oana-Maria Ferche (2014). A short classification of audio games in the context of improving interaction and accessibility for visually impaired people. Romanian Journal of Human - Computer Interaction, 7(3), -. https://europub.co.uk/articles/-A-28952