A Survey of Apps for E-Learning 2015
Journal Title: International Journal of the Computer, the Internet and Management - Year 2015, Vol 23, Issue 3
Abstract
As of year 2015, the total number of Apps available in leading Apps Stores including Google Play, Apple App Store, Window Phone Store, Amazon App Store, and Blackberry were about 3.97 million apps. The number of users of apps is increasing every day. As an example, the number of users of Google Apps for Education, including e-education or eLearning, would reach 110,000,000 users by the year 2020. This paper will discuss iSpring's mobile apps for eLearning, eLearning app to prepare for driving exam test, eLearning app to prepare for college entrance exams, and top ten tools and apps to boost eLearning productivity.
Authors and Affiliations
Srisakdi Charmonman, Pornphisud Mongkhonvanit, Myong-Jun Kim
Hortari: a Gamification Application for Engaged Teaching and Learning in Higher Education
The primary purpose of this study is to create gamification application in both web and mobile to motivate and engage students in learning their lessons to a certain subject. The incorporation of gamification into classr...
The Impact of Culture and Gender on Attitudes toward Social Media Use for Educational Purposes
This exploratory study was conducted to investigate the relationship between culture, gender, and overall attitudes toward social media use for educational purposes. More than 100 college students from 25 countries fille...
Components Desirable Leadership Characteristics of Undergraduate Students: Document Research
This research aims to analyze the leadership components of undergraduate students. The researchers use qualitative methods to collect and analyze secondary data. The results show that the leadership components of undergr...
Preliminary Research on Adoption and Diffusion Model of SMEs E-Learning in Thailand
The contribution of SMEs to economic growth is widely recognized and Thailand is one of the countries where SMEs have always played a primary role in digital economy environment. This paper is a research-in-progress whic...
A Study of Accessible Game Applications on Smartphone for Visually-Impaired Users
In recent year, Mobile phone has become an important communication tool for daily living of people worldwide, and most of the mobile phones currently were addressed as ‘smartphone’. Due to these such kind of phones offer...