Advanced AI Mechanics in Unity 3D for Immersive Gameplay.A Study on Finite State Machines & Artificial Intelligence

Abstract

his research explores the history and operationalization of cutting-edge AI technologies, developed for the Unity 3D video engine, in particular how Artificial Intelligence (AI), animation, and FSMs have been used in video games. AI looks at the various elements incorporated in the game design as a means of augmenting the player experience with a focus totally on a game, where the player controls a Paladin character, alongside an array of enemy characters, including skeletons and mutant bosses. The second aspect provides a look at why it is necessary to experiment with such elements from the gamification perspective, with a specific interest in how player experience can be prolonged with these components. It also aims to design these components to provide players the satisfaction of playing the game, engagement after every session, and most importantly encouraging the players to come back and play the same scenario over and over again. In addition, this dissertation considers the principles and practice of the game in detail assessing how it fits in the category of an immersive experience. We have focused on how integrating FSMs and animation aids in creating smart actions in gaming characters to expound on the interactivity of the player. Because of these observations, AI will be a key factor in the transformation of future game development, which is boosted to raise the current level of gaming by inspiring more impressiveness and repeatability of gameplay.

Authors and Affiliations

Arslan Akram, Rabia Tehseen, Shazia Saqib, Faria Nazir, Maham Mehr Awan

Keywords

Related Articles

Early Detection and Classification of Lung Cancer using Segment Anything Model 2 and Dense Net

Lung cancer is one of the most perilous diseases worldwide with high incidence and low survival rates due to late diagnosis. Accurate detection and diagnosis of lung nodules is important for early-stage detection. Mach...

An ANFIS-Based High Precision Error Iterative Analysis Method (HPEIAM) to Improve Existing Software Reliability Growth Models

Software Reliability Growth Models (SRGMs) are statistical interpolations of software failures by mathematical modeling. Up till now, more than 200 SRGMs have been proposed to estimate failure occurrence. Research cont...

Bioethanol Production from Waste Banana Peels using Alkaline Textile Industry Wastewater for Delignification Process

Depletion of fossil fuel quantity and the higher dependence on it may cause serious problems in the future. Alternative energy sources are required to overcome potential problems. Bioethanol is one of t...

The Emergence of the Internet of Things in Military Defense: A Comprehensive Review

The Internet of Things (IoT) has emerged as a significant research field. The main concept of IoT technology is to connect millions of devices and facilitate interaction between these devices and the cloud. Recently th...

Automated HMI Generation via Component-Based Virtual Engineering

As system complexity rises and the demand for shorter time-to-market grows, there is a need to change our traditional methods of building automation systems. Developing code for Programmable Logic Controllers (PLCs)...

Download PDF file
  • EP ID EP760588
  • DOI -
  • Views 40
  • Downloads 0

How To Cite

Arslan Akram, Rabia Tehseen, Shazia Saqib, Faria Nazir, Maham Mehr Awan (2024). Advanced AI Mechanics in Unity 3D for Immersive Gameplay.A Study on Finite State Machines & Artificial Intelligence. International Journal of Innovations in Science and Technology, 6(4), -. https://europub.co.uk/articles/-A-760588