Advertising identities: virtual galleries as places of identity
Journal Title: Journal of Comparative Research in Anthropology and Sociology - Year 2010, Vol 1, Issue 2
Abstract
This paper is focused on the public presentation of self through virtual art galleries, singling out the field of photography. Photography has always been disputed as being part of the highbrow arts because of its popular character. Today, anyone who owes a photo camera can experience photography as art, without a rigorous training. Everybody is able to expose the photos freely to a large number of people, on the Internet. Consequently, the Internet opens up a virtual space, in which photo artists and amateurs can promote their works and exhibit them in a personal online gallery, which represents their place in the virtual vastness. Therefore, my research approaches the matter of the virtual gallery as an identitary place, being focused on finding out why artists choose to exhibit in virtual galleries. I asked myself what are the new functions of the virtual art galleries? Are they understood as online markers that distinguish the owners in these virtual environments? In other words, are these personal galleries a way of expressing online identities?
Authors and Affiliations
Alexandra Zontea
Qualman, Eric. (2009) Socialnomics: how social media transforms the way we live and do business. John Wiley & Sons, New Jersey
At the time when this review was written the on line search results for the following key words and associations were these: “carti marketing internet”: 609.000 results; “carti marketing online”: 470.000 results; “inte...
Cathy O'Neil (2016) Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy, New York, St. Martin’s Press and Virginia Eubanks (2018) Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor, New York, Broadway Books
Providing personal data is something that we do on a regular basis, from filling out governmental forms and documents to indicating preferences and habitual patterns on social media and consumer websites. However, ther...
Paratext and meaning-making in indie games
The essay discusses the role of paratext in framing players’ experience of videogames, focusing on the indie game scene and specifically examining three types of paratext: game title, game description, and the readme f...
Bauman, Zygmunt. (2011) Culture in a Liquid Modern World. Polity, Cambridge and Malden
Le livre de Zygmunt Bauman, sociologue et professeur émérite a l’Université de Leeds, apparaît comme le prolongement d’une série des questions posées par la modernité liquide, telle que l’amour, la ville, la peur, l’ét...
Success IS a choice! Explaining success in Academic Preparation Programs in Israel
Operating within universities and colleges, Academic Preparation Programs in Israel (APPs) allow students in their twenties a second chance to pass their matriculation examinations, a requirement for acceptance by acad...