Algorithmic Procedure to Produce Near Optimal Interactivity And Reduce The Interaction Time Between Clients

Abstract

Latency-driven distribution of servers is necessary even when there are no limits on the ease of use of server income at one location. In a distributed server structural design, the state of a DIA such as the effective world in a multiplayer online game is over and over again simulated crossways a group of physically disseminated servers. Interactivity is a most important routine compute for distributed interactive applications (DIAs) that allow contestants at unlike locations to work together with each other in real time. Wide physical spreads of participants in large-scale DIAs dictate distributed operation of servers to recover interactivity.

Authors and Affiliations

B. Brahma kumari, Ardhani Siva Sravanthi

Keywords

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  • EP ID EP28336
  • DOI -
  • Views 315
  • Downloads 4

How To Cite

B. Brahma kumari, Ardhani Siva Sravanthi (2015). Algorithmic Procedure to Produce Near Optimal Interactivity And Reduce The Interaction Time Between Clients. International Journal of Research in Computer and Communication Technology, 4(11), -. https://europub.co.uk/articles/-A-28336