ANALYSIS OF THE “POKÉMON GO” ENVIRONMENT CONSIDERING THE PERVASIVE INFORMATION ARCHITECTURE

Journal Title: Environmental Smoke - Year 2018, Vol 1, Issue 2

Abstract

In Information Science research related to the use of information has been developed, with influence of information technology and telecommunications. Its development was more accelerated in the post-industrial period when society began to produce a large amount of information. In the 21st century, access to information through the use of the Internet with smartphones has become something within reach of the population, providing an increase in communication. The objective of this work was to analyze the “Pokémon GO” application, considering the Architecture of Pervasive Information in which, the motivation of the use of this subject was the recent launch of applications for smartphones that use pervasive environments, highlighting the game that became a huge success of downloads and brought a great innovation in the way of play. For the accomplishment of this research, the participant research methodology was adopted, in which the user-researcher interacts directly with the searched object. The collected data were analyzed in a qualitative way. Using the game environment and evaluating the pervasive interaction presented at the threshold between the physical and digital environment, the heuristics described by Resmini and Rosati were considered. In the use of the game were explored the physical environments present in the city of João Pessoa, in addition to the moments of interaction. In the results, the adherence to the proposed heuristics was discussed and these were punctuated as Present, Partially Present and Not Present. Finally, the data were analyzed suggesting improvements both for the game, considering the Pervasive Information Architecture, and for the environment itself.

Authors and Affiliations

Irvin Soares Bezerra, Dimítri de Araújo Costa, Francisco de Assis da Silva, Carlos Alberto Isaza, Geuba Maria Bernardo da Silva

Keywords

Related Articles

UTILIZAÇÃO DE CATALISADORES HETEROGÊNEOS SUPORTADOS EM CARVÃO ATIVADO: SÍNTESE DE BIODIESEL DE ÓLEO DE ALGODÃO

O processo utilizado pelas usinas de biodiesel emprega catalisadores homogêneos básicos, que apesar de conduzir a elevados rendimentos requer óleos altamente refinados e necessita de etapas de purificação do produto fina...

CREVETTICULTURE, SANTÉ PUBLIQUE ET ENVIRONNEMENT: SECURITE ALIMENTAIRE, SECURITE NUTRITIONNELLE ET DURABILITE DE L’ACTIVITE

La présence humaine à proximité des écosystèmes aquatiques a entraîné la survenue d'impacts environnementaux affectant en particulier les zones de mangroves, d'apiquons et de talus. Parmi les activités humaines dans ces...

INCLUSÃO DIGITAL COMO FORMA DE CIDADANIA E A LEI DE ACESSO À INFORMAÇÃO

Este artigo aborda a necessidade de inclusão digital como forma de cidadania e seus processos, discute-se as formas que foram criadas ao longo dos anos para que a inclusão aconteça, vamos abordar aspectos tais como, a di...

ESTUDO DO COMPORTAMENTO E A MEDICINA VETERINÁRIA DA CONSERVAÇÃO

A extensão universitária tem por objetivo promover o desenvolvimento social, fomentando projetos e programas que devem incluir os saberes e fazeres populares e garantir o respeito à pessoa e sustentabilidade ambiental e...

“ENVIRONMENTAL SMOKE”: DISSEMINANDO O CONHECIMENTO EM TODAS AS DIREÇÕES

A Revista “Environmental Smoke” (EnvSmoke) surgiu em 12 de maio de 2018, na cidade de João Pessoa, estado da Paraíba, nordeste do Brasil. Constitui um periódico científico interdisciplinar, abrangendo as seguintes áreas...

Download PDF file
  • EP ID EP49088
  • DOI http://dx.doi.org/10.32435/envsmoke.20181215-29
  • Views 278
  • Downloads 0

How To Cite

Irvin Soares Bezerra, Dimítri de Araújo Costa, Francisco de Assis da Silva, Carlos Alberto Isaza, Geuba Maria Bernardo da Silva (2018). ANALYSIS OF THE “POKÉMON GO” ENVIRONMENT CONSIDERING THE PERVASIVE INFORMATION ARCHITECTURE. Environmental Smoke, 1(2), -. https://europub.co.uk/articles/-A-49088