Arguing for an immersive method: Reflexive meaning-making, the visible researcher, and moral responses to gameplay
Journal Title: Journal of Comparative Research in Anthropology and Sociology - Year 2015, Vol 6, Issue 1
Abstract
This article argues for the adoption of an immersive-participatory method when analysing interactive media. It builds upon and extends existing theorisations of immersion and applies them to the development of new methods of analysis. This paper theorises immersion during gameplay as an affective, embodied state, which is both active and passive and achieved via both visual and imaginative engagement with the game world and haptic communication with the player character. This article’s argument is fourfold: firstly, it situates and negotiates the tensions surrounding the major debates, discussions and analyses in the study of immersion, both within gaming and in wider contexts; secondly, it argues for the inclusion of a participatory immersive method to be undertaken by the researcher when analysing media (especially interactive media such as video games); thirdly, it outlines the ways in which this method could be implemented by researchers, and finally, it draws on examples from my own research journal and discusses the possibility of a moral habitus which allows the player to engage in violent gameplay without experiencing the moral dissonance that can disrupt immersive states. Ultimately, this article aims to render the position of the researcher visible in order that we might gain critical purchase on the immersive praxis of gaming and the ethical/political responses of the player. In so doing, it is hoped that this article will aid theoretical and methodological innovation in this field and provoke discussion in a wider media studies context.
Authors and Affiliations
Joanna Cuttell
Unique or double standard to aging in sports? Case of retired gymnasts
The study aims to capture a socially constructed analysis of gendered media representations on retired Romanian gymnasts. The theoretical input discusses gendered representations, body projects, discursive tactics appl...
Personal documents on the Internet: what’s new and what’s old
In this article some of the main methodological issues that arise in doing research using the Internet are presented. We firstly distinguish two main methodological areas: sociology with Internet and sociology on Inter...
Multi-dimensional change and the question of comparison.
This article elaborates and endorses the idea of civilization as advanced by R. G. Collingwood. Particular attention is given to two of his most neglected works, The New Leviathan and “What 'Civilization' Means”. The N...
The motives and rationalizations of the European right-wing discourse on immigrants. Shifts in multiculturalism?
Mainstream parties in Europe (especially the Western part of Europe that is currently dealing with an increased migration flux in comparison with the rest of the European countries) seem to have intensified their conce...
Self-reflection and morality in critical games. Who is to be blamed for war?
‘This war of mine’ is a critical game depicting the war experience from a civilian’s perspective. As a game, it relies on its interactivity in order to offer the player an immersive experience. As a critical game, it c...