Caustic Effect of 3D Transparent Object Using Backward and Forward Ray Tracing

Journal Title: International Journal of Science and Research (IJSR) - Year 2015, Vol 4, Issue 2

Abstract

"This research makes a software which can produce reflective and transparent object using backward and forward ray tracing.. Reflective object will modeled can reflect another object surrounding it. And transparent object will modeled can produce caustic effect, that’s rays which refract in one area. So that area will appear brighter than area surround it. The transparent objects in this research are ball, cube, tube, cube. The result that using software Delphi 7 dan OpenGL is showing up caustic effect of transparent object. Using backward and forward ray tracing in this research need average rendering time for two transparent objects (balls) 39717.25 ms and average rendering time for one transparent object (tube) is 16041.75 ms. "

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  • EP ID EP356539
  • DOI -
  • Views 69
  • Downloads 0

How To Cite

(2015). Caustic Effect of 3D Transparent Object Using Backward and Forward Ray Tracing. International Journal of Science and Research (IJSR), 4(2), -. https://europub.co.uk/articles/-A-356539