Central and Eastern European Game Studies Conference Digital Games Life & Afterlife
Journal Title: Acta Ludologica - Year 2018, Vol 1, Issue 1
Abstract
The Central and Eastern European Game Studies Conference 2017 was held in Trnava, Slovakia at the University of Ss. Cyril and Methodius, Faculty of Mass Media Communication on September 28th-30th. It aimed to integrate the community of Central and Eastern European game scholars and professionals and served as a platform for academic exchange and networking. The conference was a continuation of the events hosted by Masaryk University in Brno in 2014,
Authors and Affiliations
Monika Porubanová
Butterfly Effect, the new education program
At the beginning of September 2017, several Slovak well-known companies (i.e Edufactory by Pixel Federation, Sygic, Leaf, HubHub) introduced an original project bearing the name “Butterfly effect”. The term means that ev...
Found in Translation
E. Aarseth presents the concept that there are two levels of text within digital games: texton, a text existing in the form of text as game code, a source, an essence of the digital game’s being; and scripton, a text pre...
BECOMING A VIDEO GAME ARTIST: FROM PORTFOLIO DESIGN TO LANDING THE JOB
John Pearl is a design director and principal artist at Gunfire Games. Over the past 17 years, he has worked in different positions including for example, character art director or technical art director, which enabled h...
Typology of Game Principles in Digital Games: A Case Study of Mafia III
The presented study dwells on the issue of game theory by Roger Caillois to be applied to the contemporary dimension of digital games. The actual attempt is to find out the extent to which the game principle categories a...
The Concept of Timelessness Applied to Advergames
Advergames have been appearing alongside digital games since the very beginning. Although they had been originally created as marketing tools, their gaming nature has made from them an important part of digital-gaming in...