Design Patterns and General Video Game Level Generation

Abstract

Design patterns have become a vital solution for a number of problems in software engineering. In this paper, we have performed rhythmic analysis of General Video Game Level Generation (GVG-LG) framework and have discerned 23 common design patterns. In addition, we have segregated the identified patterns into four unique classes. The categorization is based on the usage of identified patterns in game levels. Our future aim is to employ these patterns as an input for a search based level generator.

Authors and Affiliations

Mudassar Sharif, Adeel Zafar, Uzair Muhammad

Keywords

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  • EP ID EP261209
  • DOI 10.14569/IJACSA.2017.080952
  • Views 90
  • Downloads 0

How To Cite

Mudassar Sharif, Adeel Zafar, Uzair Muhammad (2017). Design Patterns and General Video Game Level Generation. International Journal of Advanced Computer Science & Applications, 8(9), 393-398. https://europub.co.uk/articles/-A-261209