Development of a wearable haptic game interface

Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2016, Vol 3, Issue 6

Abstract

This paper outlines the ongoing development of a wearable haptic game interface, in this case for controlling a flight simulator. The device differs from many traditional haptic feedback implementations in that it combines vibrotactile feedback with gesture based input, thus becoming a two-way conduit between the user and the virtual environment. The device is intended to challenge what is considered an “interface” and sets out to purposefully blur the boundary between man and machine. This allows for a more immersive experience, and a user evaluation shows that the intuitive interface allows the user to become the aircraft that is controlled by the movements of the user's hand.

Authors and Affiliations

J. Foottit, D. Brown, S. Marks, A. M. Connor

Keywords

Related Articles

Pairing craft-making with Mandarin eBooks: An investigation into the use of craft for language learning by preschoolers

Bilingual ethnic Chinese parents are concerned about their preschoolers’ learning of their mother tongue. Many allow their children to learn Mandarin by accessing language applications on mobile devices. However the effe...

Effect of avatars and viewpoints on performance in virtual world: efficiency vs. telepresence

An increasing number of our interactions are mediated through e-technologies. In order to enhance the human’s feeling of presence into these virtual environments, also known as telepresence, the individual is usually emb...

Towards the creation of a Gesture Library

The evolution of technology has risen new possibilities in the so called Natural User Interfaces research area. Among distinct initiatives, several researchers are working with the existing sensors towards improving the...

Packet Replication and Noise in Reliable End-to-end Molecular Communication

In modern communication systems, noise represents the source of errors that disturb useful information signals for communication. In biological systems, however, noise plays important roles for their functions. In this p...

Eye-tracking Data, Complex Networks and Rough Sets: an Attempt Toward Combining Them

Eye-tracking sequences can be considered in terms of complex networks. On the basis of complex network representation of eye-tracking data, we define a measure, derived from rough set theory, for assessing the cohesion o...

Download PDF file
  • EP ID EP45846
  • DOI http://dx.doi.org/10.4108/eai.25-4-2016.151165
  • Views 251
  • Downloads 0

How To Cite

J. Foottit, D. Brown, S. Marks, A. M. Connor (2016). Development of a wearable haptic game interface. EAI Endorsed Transactions on Creative Technologies, 3(6), -. https://europub.co.uk/articles/-A-45846