Development of Android- Based Learning Media in Object- Oriented Programming Subjects in Vocational High School Case Study: SMKN 1 Ranah Ampek Hulu Tapan

Abstract

The object-oriented programming learning process at SMKN 1 Ranah Ampek Hulu Tapan is not optimal, this is due toseveral problems, namely the availability of learning media only in the form of printed books that students borrow from theschool library. This causes students to lack understanding of the learning material and are less motivated to study and causesstudents' grades to be low according to the data obtained that the students' KKM completeness score is only 64.28%. The aim ofthis research is to develop valid and practical object-oriented programming learning media.The research method used is development research (R&D) with the ADDIE model which consists of 5 stages, namely analysis,development, design, implementation, and evaluate at each stage. This research involved 28 class XI RPL students who tookpart in object-oriented programming lessons.Results This research is in the form of Android-based learning software that can be used as a complement to the learningprocess, especially object-oriented programming subjects. This product has been grade tested its validity by several materialexperts and learning media experts and an average validity value of 87.79% was obtained. And the practicality test results fromusers, namely teachers and students, obtained an average practicality value of 85.89%

Authors and Affiliations

Nora Meta Putri, Heri Mulyono, Faiza Rini, Adlia Alfiriani , Mourend Devegi

Keywords

Related Articles

The Effect of Different Light Intensities on the Growth and Yield of Tomato (Lycopersicon Esculentum Mill.)

Tomato (Lycopersicon Esculentum Mill.) is one of the popular fruit vegetables, especially rich in vitamins, minerals, and antioxidants. Inconsistent light intensity, due to unfavorable weather conditions, reduced tomato...

The Influence of Arm Length, Eye – Hands – Foot Coordination and Arm Power on the Bowling Ability of Male Cricket Athletes

This study aims to determine the effect of arm length, hand-eye coordination, and arm-toe coordination on the bowling ability of male cricket athletes in Jakarta. Data collection was carried out in early January 2021, wh...

Dewi Kunti's Philosophy, In Javanese Perspective

Dewi Kunti, is a female character in wayang. So far, Kunti's philosophy has been fine, because it is seen through the symbolism approach of something that is not visible. But is that the case when viewed with a reality a...

Can the Bhutan Yak Federation Revitalize Waning Yak Herders’ Enthusiasm and Rejuvenate the Declining Yak Farming in Bhutan

Yaks, native to Bhutan and other Himalayan regions, play a crucial role in the livelihoods of highlanders, serving as a sources of milk products, meat, transportation, fiber, and even dung used as fuelwood for cooking. C...

Analyzing Organizational Culture and Work Environment's Impacts on Employee Knowledge

The Utility Department is a critical component that helps a company's processes work smoothly. The Utility Department is responsible for a number of activities, such as waste treatment, fuel delivery, and electrical supp...

Download PDF file
  • EP ID EP727819
  • DOI 10.47191/ijmra/v7-i01-29
  • Views 62
  • Downloads 0

How To Cite

Nora Meta Putri, Heri Mulyono, Faiza Rini, Adlia Alfiriani, Mourend Devegi (2024). Development of Android- Based Learning Media in Object- Oriented Programming Subjects in Vocational High School Case Study: SMKN 1 Ranah Ampek Hulu Tapan. International Journal of Multidisciplinary Research and Analysis, 7(01), -. https://europub.co.uk/articles/-A-727819