Differences between traditional Visualization and Virtual reality on motor performance in novel climbers
Journal Title: Journal of Sports Medicine and Therapy - Year 2018, Vol 3, Issue 1
Abstract
This paper analyses the effect of virtual reality visualization (VRV) on climbers, with respect to the traditional visualization methodology. The study sample was made up of 21 novel climbers: Control Group CG (N=7), Traditional Visualization Group TVG (N=7) and Virtual Reality Group VRG (N=7). In order to implement the mental imagery through virtual reality, a 360º Ricoh Theta S camera and a pair of Woxter Neo VR1 goggles were used. The data analysis was carried out with a simple ANOVA of three means. No statistically significant differences were found. The results are discussed and future lines of research are established.
Authors and Affiliations
Martín A Barca, de Ocariz LA Ochoa, Juan-Sánchez I San, Vega R De la
Administration of Non-Pharmachologic Intervention in the control of Hypertension among selected volunteer retirees in Awka Metropolis Anambra State Nigeria
High blood pressure under medical palance is associated with a variety of circulatory diseases, and it has been estimated that over 12% of all deaths in the world is directly or remotely connected with hypertension. It i...
Influence of elbow angle on the reliability and validity of bioelectrical impedance analysis
Hand-to-hand bioelectrical impedance (HH BIA) is a low-cost method to estimate percent body fat (%BF). The BIA method is consistently reliable, but questions on validity remain. We have observed anecdotally that elbow po...
Reliability and validity of the Sit-To-Stand Test to assess Global Foot Mobility
The Sit-to-Stand test (STST) involves comparing the change in a person’s non-weight-bearing and weight-bearing foot posture to quickly classify a person’s overall foot mobility. Despite the simplicity of the test, its re...
Differences between traditional Visualization and Virtual reality on motor performance in novel climbers
This paper analyses the effect of virtual reality visualization (VRV) on climbers, with respect to the traditional visualization methodology. The study sample was made up of 21 novel climbers: Control Group CG (N=7), Tra...
Analysis of static, dynamic, and pelvic stability in junior badminton players of South Asia
Badminton is a sport that requires a player to perform while being still, as well as in motion. Stability is the ability to maintain or control joint movement or joint position, in the static as well as dynamic state. Im...