EFFECT OF EDUCATIONAL GAMES ON LEARNING PROCESS IN II-YEAR MEDICAL STUDENTS STUDYING PATHOLOGY- A HOSPITAL BASED PROSPECTIVE STUDY

Journal Title: Journal of Evidence Based Medicine and Healthcare - Year 2019, Vol 6, Issue 16

Abstract

BACKGROUND Games designed for serious purposes rather than just entertainment are gaining worldwide attention as they allow players to learn new skills and knowledge, stimulate physical activities, or enhance social-emotional development. These games are widely applied within the educational field to facilitate medical students’ learning through the integration of information in a competitive active environment. It can support higher-level discussions that assist in enhancing medical students’ communication, social collaboration, and critical-thinking skills, all of which are abilities essential to the future doctor. Despite of the advantages of games in the health care field, the evidence of their pedagogical effectiveness is still in question. METHODS All 148 students were taught various topics in pathology by power point presentations during lecture hours. For the whole batch a pre-test was conducted using 50 multiple choice questions. Later on, for tutorials, students were divided into two groups (A and B) of 74 each. Group A (control group) was subjected to the traditional tutorials of having question / answer session and clarifying student doubts. Group B (experimental group) were exposed to “Educational Games” like playing cards, puzzles, etc. At the end of the three topics in pathology (within a span of two months), all the students (both experimental group and control group) were subjected to an examination (post-test) (same paper) having 50 multiple choice questions. Analysis of results was done with the case and control groups and level of significance was calculated. Pre-test and post test results were also analysed. Later on, perception of students was undertaken by giving them a questionnaire regarding the effect of educational games on medical students’ satisfaction, knowledge, attitude and skills. RESULTS Group wise analysis of motivational levels based on post-test score (Experimental Group vs. Control Group) (both topics) was done. The significant t-value in the post tests indicates that the motivational levels of the experiment group are much more than the control group. CONCLUSIONS Game based learning (GBL) scenarios contribute to the improvement of skills, they provide a means for fun in the course, enrich the educational environment, encourages active participation, help structure the knowledge more easily, and contribute to the reinforcement of knowledge gained in the course.

Authors and Affiliations

Mahesh Kumar Usha, Pankaj Ramesh Pande, Pravallika Venkatannagari

Keywords

Related Articles

COMPARISON OF ABSORBABLE EXTRA LONG TERM POLY HYDROXY BUTYRATE SUTURE VS NON ABSORBABLE (POLYPROPYLENE) SUTURE FOR ABDOMINAL WALL CLOSURE

PURPOSE: The aim of study is to compare Continuous technique with nonabsorbable sutures, Interrupted technique with non-absorbable sutures and Continuous technique with slowly absorbable sutures Focusing mainly on incide...

CLINICAL CHARACTERISTICS AND VISUAL OUTCOME OF OCULAR CHEMICAL INJURIES

BACKGROUND Chemical injuries to the eye is one of the true ophthalmic emergencies. Alkali injuries are more common. Immediate and prolonged irrigation followed by aggressive early management and close monitoring is essen...

PHACOEMULSIFICATION VERSUS MANUAL SMALL INCISION CATARACT SURGERY AT SUBDISTRICT HOSPITAL, SOPORE, KASHMIR

BACKGROUND The aim of this study was to compare the results of phaco-emulsification cataract surgery and manual small-incision cataract surgery. MATERIALS AND METHODS A prospective randomized controlled trial was carried...

A COMPARATIVE STUDY OF EFFICACY AND TOLERABILITY OF TRAMADOL AND ACECLOFENAC IN TREATMENT OF OSTEOARTHRITIS

Osteoarthritis (OA) is a leading cause of musculoskeletal disability in elderly patients. It is a slow evolving disorder causing degeneration of articular cartilage associated with symptoms of joint tenderness, stiffness...

ROLE OF CRYSTALLOIDS VS. COLLOIDS IN PRELOADING IN CAESARIAN SECTIONS UNDER SPINAL ANAESTHESIA - A COMPARATIVE STUDY

INTRODUCTION: Though spinal block has several advantages like sensory block, muscle relaxation, awake patient, the most common and serious problem with spinal anaesthesia for caesarian section remains rapid profound hypo...

Download PDF file
  • EP ID EP619643
  • DOI 10.18410/jebmh/2019/259
  • Views 66
  • Downloads 0

How To Cite

Mahesh Kumar Usha, Pankaj Ramesh Pande, Pravallika Venkatannagari (2019). EFFECT OF EDUCATIONAL GAMES ON LEARNING PROCESS IN II-YEAR MEDICAL STUDENTS STUDYING PATHOLOGY- A HOSPITAL BASED PROSPECTIVE STUDY. Journal of Evidence Based Medicine and Healthcare, 6(16), 1246-1253. https://europub.co.uk/articles/-A-619643