EFFECTS OF GAMIFICATION AND ANIME CHARACTERS IN LIBRARY ELEARNING MODULE

Journal Title: Research Hub - Year 2016, Vol 1, Issue 7

Abstract

From the beginning, peoples have always associated cartoons with negative effects especially towards the children. It influences the children to become violent or aggressive such as in certain video games. However, cartoons are also used positively in other fields such as education and entertainment due to its interactivity. E-learning developers for instance used cartoonic figures and approaches to magnetize user attention. Such influence can also be seen in education especially in providing E-learning syllabus and modules in schools. The same concept is also seen in library and information science. Libraries are using E-learning module to interact and capture users attention especially children. Furthermore, gamification is also applied with E-learning modules to improve children understanding. The aim of this paper is to explore the effects of gamification and E-learning in Library E-learning modules.

Authors and Affiliations

Nur Zamira Azwa Zainal Abidin and Ahmad Nadzri Mohamad

Keywords

Related Articles

THE EFFECTIVENESS OF ARTS IN MENTAL HEALTH RECOVERY

Arts play can help people with mental disabilities or illness. The aim of this research is to evaluate the effectiveness of arts in mental health recovery. This paper will contribute to the mental health development an...

IMPLEMENTATION OF DIGITAL LITERACY TOWARD STUDENT DEVELOPMENT

The objective of this research is to identify the implementation of the digital literacy among student, especially for those who still in learning process. This research also discusses about the importance of digital l...

THE ENHANCEMENT OF DIGITAL LITERACY

The purposed of this research is to determine the enhancement of digital literacy. This paper proposes a framework to identify three aspects concerning the enhancement of digital literacy. As a result, the study reveal...

HE IMPACT OF ASSESSMENT ON STUDENT LEARNING

The aim of this research is to create student awareness about the impact of the assessment on student learning. From that, they learn many things such as skills, a way to find information and the sources. Teachers shou...

Download PDF file
  • EP ID EP49151
  • DOI -
  • Views 195
  • Downloads 0

How To Cite

Nur Zamira Azwa Zainal Abidin and Ahmad Nadzri Mohamad (2016). EFFECTS OF GAMIFICATION AND ANIME CHARACTERS IN LIBRARY ELEARNING MODULE. Research Hub, 1(7), -. https://europub.co.uk/articles/-A-49151