ENERGY EXPENDITURE AND ENJOYMENT OF EXERGAMING: A COMPARISON OF THE NINTENDO WII AND THE GAMERCIZE POWER STEPPER IN YOUNG ADULTS

Journal Title: Medicina Sportiva - Year 2012, Vol 16, Issue 3

Abstract

Objective: To compare Energy Expenditure (EE) and enjoyment responses in sedentary gaming, brisk walking and exergaming using the Nintendo Wii and the Gamercize Power Stepper. Methods: EE, steps taken and enjoyment was assessed during sedentary gaming, brisk treadmill walking and two forms of exergaming in 30 young adults (aged 18-30, Mean age ± S.D. = 21.3 ± 2.4 years, 14 males, 16 females). Results: EE and steps taken were significantly higher during Gamercize Power Stepping (P < 0.0001) compared to other conditions. Nintendo Wii EE was significantly greater than sedentary gaming EE but similar to brisk walking. A significant activity by gender interaction for enjoyment (P = 0.012) indicated that brisk walking was rated as less enjoyable by males compared to all other modes of gaming (P < 0.05). In females, Nintendo Wii activity was rated as more enjoyable than all other activities(P < 0.05). Conclusion: Exergaming results in moderate intensity activity, and is rated as enjoyable in young adults. Thus providing a stimulus for modification of typically sedentary behaviour to a more active alternative.

Authors and Affiliations

Michael Duncan, Samantha Dick

Keywords

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  • EP ID EP74187
  • DOI 10.5604/17342260.1011386
  • Views 69
  • Downloads 0

How To Cite

Michael Duncan, Samantha Dick (2012). ENERGY EXPENDITURE AND ENJOYMENT OF EXERGAMING: A COMPARISON OF THE NINTENDO WII AND THE GAMERCIZE POWER STEPPER IN YOUNG ADULTS. Medicina Sportiva, 16(3), 92-98. https://europub.co.uk/articles/-A-74187