ENERGY EXPENDITURE AND ENJOYMENT OF EXERGAMING: A COMPARISON OF THE NINTENDO WII AND THE GAMERCIZE POWER STEPPER IN YOUNG ADULTS

Journal Title: Medicina Sportiva - Year 2012, Vol 16, Issue 3

Abstract

Objective: To compare Energy Expenditure (EE) and enjoyment responses in sedentary gaming, brisk walking and exergaming using the Nintendo Wii and the Gamercize Power Stepper. Methods: EE, steps taken and enjoyment was assessed during sedentary gaming, brisk treadmill walking and two forms of exergaming in 30 young adults (aged 18-30, Mean age ± S.D. = 21.3 ± 2.4 years, 14 males, 16 females). Results: EE and steps taken were significantly higher during Gamercize Power Stepping (P < 0.0001) compared to other conditions. Nintendo Wii EE was significantly greater than sedentary gaming EE but similar to brisk walking. A significant activity by gender interaction for enjoyment (P = 0.012) indicated that brisk walking was rated as less enjoyable by males compared to all other modes of gaming (P < 0.05). In females, Nintendo Wii activity was rated as more enjoyable than all other activities(P < 0.05). Conclusion: Exergaming results in moderate intensity activity, and is rated as enjoyable in young adults. Thus providing a stimulus for modification of typically sedentary behaviour to a more active alternative.

Authors and Affiliations

Michael Duncan, Samantha Dick

Keywords

Related Articles

NEOCYTOLYSIS OF RED BLOOD CELLS FOLLOWING HIGH ALTITUDE EXPOSURE

Introduction: The cellular changes, driven by hypoxia exposure, represent an adequate response to the high altitude environment making newly generated RBCs more fit to manage oxygen uptake and delivery.Objective: To ans...

THE ENDURANCE TRAINING EFECTS OF HIGH – ALTITUDE ALPINISTIC EXPEDITION MAY BE LESS STRONG STIMULUS FOR PERFORMANCE IN HYPOXIA, THAN ACCLIMATIZATION

Objective: To ascertain whether the exercise stimulus during high–altitude alpinistic expedition is enough strong to influ¬ence alpinists performance similarly as acclimatization. Methods: Two groups: 4 alpinists (age:...

DEAD MEN HIKING: CASE STUDIES FROM THE AMERICAN WILDERNESS

Hiking is a popular outdoor sport activity and one of the fastest growing outdoor activities in the United States. Compared to other activities such as mountain climbing and rock climbing, the risks associated with hikin...

METABOLIC RESPONSES TO HIGH-SPEED TOTAL-BODY WORKOUTS

Introduction: A male and female subject performed a high-speed total body circuit-based workout on an Impulse (Impulse Training Systems; Newnan, GA) exercise machine for the purpose of examining their metabolic responses...

EARLY SPORT PRACTICE PROMOTES BETTER METABOLIC PROFILE INDEPENDENTLY OF CURRENT PHYSICAL ACTIVITY

Introduction: It is not clear if early and current physical activity (even interrelated) constitute two independent variables and, thus, affecting independently health outcomes in adulthood.Objective: To analyze the rela...

Download PDF file
  • EP ID EP74187
  • DOI 10.5604/17342260.1011386
  • Views 60
  • Downloads 0

How To Cite

Michael Duncan, Samantha Dick (2012). ENERGY EXPENDITURE AND ENJOYMENT OF EXERGAMING: A COMPARISON OF THE NINTENDO WII AND THE GAMERCIZE POWER STEPPER IN YOUNG ADULTS. Medicina Sportiva, 16(3), 92-98. https://europub.co.uk/articles/-A-74187