Game Approachability: Remodelling testing of computer Games with the GAID model
Journal Title: International Research Journal of Computer Science - Year 2016, Vol 0, Issue 0
Abstract
This paper reports on a large study conducted with the purpose of adding to our understanding of game approach ability and, on the basis of this broadened understanding refine methods for evaluating this quality in games. With better tools for evaluation, better results from evaluations can be obtained which will result in refined game design. This is important in general, of course. However, with the new situation in game industry, where game designers create games for completely other types of users than themselves, which is a shift from designing for hardcore gamers, as themselves, to casual gamers, with little or no earlier skills in gaming, evaluations play a central part in the game design process. The paper reports on the results of the study in the form of a new model for game approachability evaluation – GAID. The model, a flow chart, is thoroughly presented and validated with examples from the study. Finally, conclusions are made on the potential of GAID, both in future research as well as its usefulness in game design industry.
Authors and Affiliations
Jonas Molin, Charlotte Wiberg
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