GAME ELEMENTS IN VIRTUAL LEARNERS COMMUNITIES

Journal Title: ALTA. Pažangios mokymosi technologijos ir aplikacijos - Year 2018, Vol 9, Issue 1

Abstract

Virtual communities of practice (VCoP) carry great potential for knowledge exchange and mutual learning. However, even most motivated communities sometimes need an incentive in order to enhance knowledge sharing behaviour and increase engagement. The case study of three online communities of teachers and an inquiry carried out as part of wider research on building VCoP revealed that this could be easily achieved with a purposeful use of gamification elements such as assigning ranks or badges, organising competitions and awarding titles or even prizes to community members. In this paper, we seek to present the results of the research and answer the question what elements of gamification work best in VCoP.

Authors and Affiliations

Staselė Riškienė, Danguole Rutkauskiene

Keywords

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  • EP ID EP659907
  • DOI -
  • Views 101
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How To Cite

Staselė Riškienė, Danguole Rutkauskiene (2018). GAME ELEMENTS IN VIRTUAL LEARNERS COMMUNITIES. ALTA. Pažangios mokymosi technologijos ir aplikacijos, 9(1), 160-166. https://europub.co.uk/articles/-A-659907