GAME ELEMENTS IN VIRTUAL LEARNERS COMMUNITIES
Journal Title: ALTA. Pažangios mokymosi technologijos ir aplikacijos - Year 2018, Vol 9, Issue 1
Abstract
Virtual communities of practice (VCoP) carry great potential for knowledge exchange and mutual learning. However, even most motivated communities sometimes need an incentive in order to enhance knowledge sharing behaviour and increase engagement. The case study of three online communities of teachers and an inquiry carried out as part of wider research on building VCoP revealed that this could be easily achieved with a purposeful use of gamification elements such as assigning ranks or badges, organising competitions and awarding titles or even prizes to community members. In this paper, we seek to present the results of the research and answer the question what elements of gamification work best in VCoP.
Authors and Affiliations
Staselė Riškienė, Danguole Rutkauskiene
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