Game, Environment and Peer Effect on Children on the Digital Gaming Habits in Game Arcades
Journal Title: Journal of Computer and Education Research - Year 2019, Vol 7, Issue 14
Abstract
Game arcades that have turned into an important socialization area for children in Turkey, can affect children in many ways. The aim of the study is to investigate the factors that affect the digital game habits of children and young people in game arcades. In this context, the effect of game, environment and peers on the habits of children that are gaming in game arcades were investigated. Qualitative research method was preferred in the study. The study group consisted of 50 male and 2 female participants randomly selected from four game arcades. Semi-structured interview form was developed as a data collection tool and individual interviews were conducted with the children participating in the research. The findings show that children prefer digital games because they find it amusing, fun, enjoyable and exciting. Together with the changing game structure, it has emerged that multi-player online games affect the usage of game arcades of children. Children stated that they prefer to play in game arcades because they can be with their friends and there is no parental supervision. It was determined that children knew these environments through their friends and would not prefer these environments without their friends. Based on these findings, it was concluded that multi-player online games had an effect on the habits of children on using game arcades due to its facility of socialization with friends and playing without any restrictions.
Authors and Affiliations
Alper ASLAN, Yiğit Emrah TURGUT, Türkan KARAKUŞ YILMAZ
Design based Investigation on Construction of Mathematical Modelling Problems: Example of Financial Content
The purpose of this study is to examine the construction of mathematical modelling problems process in the content of financial literacy. It is also aimed to create design proposals for construction of mathematical model...
Comparison of the Learning Outcomes in 12th Grade Biology Curriculum According to The Revised Bloom Taxonomy: 2013, 2017 and 2018 Curriculums
The outcomes were coded into dimensions based on descriptive analysis in the Revised Bloom Taxonomy. The study revealed that the outcomes framed for the 12th grade of 2013 biology curriculum were more diverse in comparis...
Investigating the Technological Pedagogical Content Knowledge of Primary Teachers
The aim of this study is to investigate the technological pedagogical content knowledge of primary teachers in terms of some variables. Totally 117 primary teachers who work in a province participated in the study. Surve...
Development of a Digital Citizenship Scale for Youth: A Validity and Reliability Study
The main objective of this study is to develop a valid and reliable scale for identifying digital citizenship perceptions of young people in the most common age groups. The study was conducted as a survey study. The stud...
The Effectiveness of Cooperative Learning Methods on 7th Level “The Structure of Matter and Properties” Unit
The aim of this research are to determine the effectiveness of Student Teams-Achievement Division (STAD) and Reading-Writing-Application (RWA) methods of cooperative learning model on academic achievement at the unit of...