Gametherapy: Playing Computer and Mobile Games for Problem Solving

Journal Title: Webology - Year 2019, Vol 16, Issue 1

Abstract

The purpose of this theoretical study is to indicate that when gametherapy or game play therapy is applied, it can be of benefit to game players in giving them insight into their problems, resulting in a change of behavior or attitude. Gametherapy is a developmentally responsive intervention used by psychotherapists, psychologists, counselors, child therapists, medical and rehabilitation professionals, health care practitioners, and often parents as well; but often criticized for lacking an adequate research base to support its growing practice. Game play therapy can appear equally effective across age, gender, and presenting issue. Gametherapy, which can be conducted with individuals or groups, refers to the use of computer and mobile games to assist clients (especially children and young adults) in their healing process. It may be defined as the use of computer and mobile games to help others gain additional insight and to help them cope with everyday life. Most people have probably use games to determine how others have approached a delicate issue. This study suggests that gametherapy is a potentially powerful method for psychologists, counselors, librarians, school teachers, and parents to use on many levels. It begins with various definitions of gametherapy, continues with a discussion of some approaches to gametherapy (developmental, clinical, and interactive), then addresses the four basic stages of gametherapy (identification, selection, presentation, and follow-up), and finally discusses the benefits and limitations of gametherapy

Authors and Affiliations

Alireza Noruzi

Keywords

Related Articles

Letter to the Editor 'Scientific collaboration and quality of scientific research'

The conclusions you reached in your editorial (Noruzi, 2008) that 'a published paper resulting from collaborative research has a higher chance of attracting more citations' might well be right, but not from the data that...

Constructing an Innovative Model of International Security in Information Society

The purpose of the article is to explore into methodological potentials to understand international security in the information society. The article applied renovated Weberian model of social control, adding informabilit...

Contractual Solutions in Electronic Publishing Industry: A Comparative study of License Agreements

Information Technology (IT) revolution has brought global change and has impact on electronic publishing industry also. In the digital and networked environment, publishers are concerned about protecting their products f...

Digital Literacies: Concepts, Policies and Practices

With Digital literacies … a group of internationally renowned authors, under the capable editorship of Colin Lankshear & Michele Knobel, succeed in raising awareness for the vast scope and complexities of literacies that...

Texting Tolerance: Computer-Mediated Interfaith Dialogue

As religious unrest and tension rise throughout the world, facilitating interfaith dialogue has become more important than ever. Many religious organizations have begun to include interfaith discourse into their genera...

Download PDF file
  • EP ID EP687802
  • DOI 10.14704/WEB/V16I1/editorial27
  • Views 200
  • Downloads 0

How To Cite

Alireza Noruzi (2019). Gametherapy: Playing Computer and Mobile Games for Problem Solving. Webology, 16(1), -. https://europub.co.uk/articles/-A-687802