Gamification in library websites based on motivational theories

Journal Title: Webology - Year 2016, Vol 13, Issue 1

Abstract

Gamification is defined as “the use of game elements and techniques in non-game contexts”. In fact, this definition is the most comprehensive one presented so far. This concept emerged first in 2002 but it has been prolonged for 8 years to attract individuals’ attention. Gamification has been applied in various disciplines according to their different needs. In fact, gamification tries to present tedious and usual daily tasks in a manner which proved to be fantastic for users/players. This paper studies gamification’s role as an engagement tool for libraries. Also, the study aims to investigate the role of the common theories in library game operations. These theories, namely “self-determination theory” and “flow theory”.

Authors and Affiliations

Zahed Bigdeli, Gholamreza Haidari, Alireza HajiYakhchali and Reza BasirianJahromi

Keywords

Related Articles

What is the cost of bibliometric games to taxpayers?

The paper shows how editors of hybrid journals, high IF OA-Journals and Low-IF OA-Journals behave in the conditions of the publication race going on under the slogan “Publish or Perish”, by launching “bibliometric and ci...

The Indexing Companion

Indexing is a crucial part of any information retrieval system. It is a challenging task requiring paying attention to many theoretical and practical issues. While the move towards digital information systems and automat...

Investigating the relationship between library anxiety and emotional intelligence

This paper aims to investigate the relationship between library anxiety and emotional intelligence of Bushehr University of Medical Sciences’ students and Persian Gulf University’s students in Bushehr municipality. In th...

Resource Gleaning, From Earlier Times to the Information Age

Inspired by the film documentary The Gleaners and I, the paper defines two senses of gleaning: (1) generally, the collection of items in small quantities, and (2) more specifically, the collection of items missed or reje...

Editorial Sociology of the Web

Many young scholars at the start of their careers ask, "How can I get published?" An answer to this problem is provided by the Web, which is in fact academia's rich new frontier, providing many excellent opportunities fo...

Download PDF file
  • EP ID EP687761
  • DOI -
  • Views 215
  • Downloads 0

How To Cite

Zahed Bigdeli, Gholamreza Haidari, Alireza HajiYakhchali and Reza BasirianJahromi (2016). Gamification in library websites based on motivational theories. Webology, 13(1), -. https://europub.co.uk/articles/-A-687761