Gamification in library websites based on motivational theories
Journal Title: Webology - Year 2016, Vol 13, Issue 1
Abstract
Gamification is defined as “the use of game elements and techniques in non-game contexts”. In fact, this definition is the most comprehensive one presented so far. This concept emerged first in 2002 but it has been prolonged for 8 years to attract individuals’ attention. Gamification has been applied in various disciplines according to their different needs. In fact, gamification tries to present tedious and usual daily tasks in a manner which proved to be fantastic for users/players. This paper studies gamification’s role as an engagement tool for libraries. Also, the study aims to investigate the role of the common theories in library game operations. These theories, namely “self-determination theory” and “flow theory”.
Authors and Affiliations
Zahed Bigdeli, Gholamreza Haidari, Alireza HajiYakhchali and Reza BasirianJahromi
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