Gamifying Navigation in Location-Based Applications

Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2017, Vol 4, Issue 13

Abstract

Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9- 11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.

Authors and Affiliations

Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm

Keywords

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  • EP ID EP45880
  • DOI http://dx.doi.org/10.4108/eai.8-11-2017.153333
  • Views 258
  • Downloads 0

How To Cite

Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm (2017). Gamifying Navigation in Location-Based Applications. EAI Endorsed Transactions on Creative Technologies, 4(13), -. https://europub.co.uk/articles/-A-45880