Greedy Algorithm for Hub Selection in Interactive Network Applications
Journal Title: International Journal of Research in Computer and Communication Technology - Year 2013, Vol 2, Issue 12
Abstract
Many multiple users interaction in network applications such as teleconferencing, network gaming and online trading are gaining popularity but these applications require that the delay difference in between multiple clients of the Service. In This Project We proposes a Technique name as Latency Equalization service and equalizes the perceive latency for all clients participating in an interactive network application. The LEQ architecture uses a few routers in the network as hubs to redirect packets of interactive applications along paths with similar end-to-end delay. Finally we shown that our LEQ architecture significantly reduces delay difference among multiple clients in network applications.
Authors and Affiliations
B. Rajesh, K. Eswar
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