Health Gamification Research – a bibliometric analysis
Journal Title: International Journal of engineering Research and Applications - Year 2018, Vol 8, Issue 7
Abstract
In the last five years, the researchers embarked on original research in Gamification for health, however the Gamification professionals and health researchers still do not know where the references of the area are. Therefore, this study aims to identify the evolution and characteristics of the original articles of Gamification for health published in the database Scopus. The search was made in the database Scopus with the keywords "(gamif *) AND (health *) OR (medical) OR (physical activity) OR (running) OR (diet) OR (rehabilitation) OR (mental)". The original publications of Gamification in health are focused in the areas of welfare (32%) and management (21%). The US has 24.7% of authors, including the 3 authors who were published more are from the USA (3 publications) and all were women, 58% of the first authors are of the female gender. Another result, the Computer Human Behavior presented 7 publications. Therefore, the original publications of Gamification are centered in countries that already dominates other areas of knowledge but compared to journals it is possible to identify which publishes more articles of Gamification.
Authors and Affiliations
Ricardo Fontes Macedo, Maria Aline Moura Reis, Robelius De- Bortoli
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