Low-fidelity Prototype Design for Serious Game for Slow-reading Students
Journal Title: International Journal of Advanced Computer Science & Applications - Year 2019, Vol 10, Issue 3
Abstract
Serious game is an alternative teaching aid that is getting a place of use by teachers and parents. Its widespread use has basically changed the way of life and learning of children and has a positive impact on achievement and increased the motivation of children in learning. However, not all serious game designs are suitable for slow-reading students. They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. Therefore, the main objective of this study is to produce low-fidelity prototypes involving target users as early as the design process. This study focuses on the production of storyboard contents suitable for slow-reading students to save time and cost of game model development. This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations. The results of this study are low-fidelity prototypes in the form of computerized storyboards that have been verified and will be used for heuristic assessments. These low-fidelity prototypes are expected to give an early look and help researchers in developing high-fidelity prototypes.
Authors and Affiliations
Saffa Raihan Zainal Abidin, Siti Fadzilah Mat Noor, Noraidah Sahari Ashaari
A Tool Design of Cobit Roadmap Implementation
Over the last two decades, the role of information technology in organizations has changed from primarily a supportive and transactional function to being an essential prerequisite for strategic value generation. The org...
Artificial Intelligence based Fertilizer Control for Improvement of Rice Quality and Harvest Amount
Artificial Intelligence: AI based fertilizer control for improvement of rice quality and harvest amount is proposed together with intelligent drone based rice field monitoring system. Through experiments at the rice padd...
Evolutionary Method of Population Classification According to Level of Social Resilience
Following the many natural disasters and global socio-economic upheavals of the 21st century, the concept of resilience is increasingly the subject of much research aimed at finding appropriate responses to these traumas...
Stable Haptic Rendering For Physics Engines Using Inter-Process Communication and Remote Virtual Coupling
Availability of physics engines has significantly reduced the effort required to develop interactive applications concerning the simulation of physical world. However, it becomes a problem when kinesthetic feedback is ne...
The Impact of E-Media on Customer Purchase Intention
In this research paper, authors investigated the social media (e-discussion, websites, online chat, email etc) parameters that have effect over the customers buying decisions. The research focused on the development of...