Modelling Learning Environments in Digital Humanities
Journal Title: In Medias Res - Year 2016, Vol 5, Issue 8
Abstract
New media have opened new opportunities in education, which are based on inherent features of new media such as interactivity and non-linear narration. The concept of social web 2.0 media has enabled web users to be transformed from consumers to creators of information. However, previous studies suggested that Web 2.0 media was not not enough integrated in education because the lack of modelling for such integration as well as research-based best practices. In order to provide a model and a case study of integration of Web 2.0 media in education, we have adapted a model of information practices to design learning activities in a course at our university. Our assumption was that linking the participatory culture of Web 2.0 media and the concept of distributed cognition and creativity can be an effective way in designing learning environment. The case study confirmed that using the Web 2.0 tools in learning environments can foster students’ creativity. However, it is not enough to simply employ the Web 2.0 tools in learning environments as the level of creativity depends of the ways of using the media. If the interactivity of the Web 2.0 is not fully used, and instead these tools are used for one-way communication, there is a little chance that they will create space for distributed creativity.
Authors and Affiliations
Edin Tabak, Damir Kukić
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