Motion Capture using 3d

Abstract

Motion capture (Mo-cap for short) is that the method of recording the movement of objects or folks. It's enforced in military, amusement, sports, medical field , and for laptop vision[1] and AI. it's additionally used now-a-days filmmaking and video gamest, it's done by recording actions by human actors, and mistreatment that info to animate digital character models in several animation area unit captured in second or 3D animation.[2][3][4] once it includes face and fingers or captures the expressions, it's typically referred as performance capture.[5] In several fields, motion capture is typically referred to as motion following, however in filmmaking and games, motion following sometimes refers additional to match moving. While computer graphics designers are chasing this fantasy for thirty years, this may bell be} the last decade that we reach this important goal. one among the key ingredients which will get U.S. there could also be motion capture (MoCap), outlined as a technology that enables U.S. to record human motion with sensors and to digitally map the motion to computer-generated creatures. MoCap has been each hyped and criticized since folks started experimenting with processed motion-recording devices within the Seventies. whether or not abused by animation purists as a cutoff on exalted because the answer to ancient film and animation shortcomings. MoCap's disputable applications area unit on the brink of remodeling modern amusement [6].

Authors and Affiliations

R. Suwetha, Dr. V. Subedha, Dr. T. Kalaichelvi, Dr. S. Hemalatha

Keywords

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  • EP ID EP23924
  • DOI http://doi.org/10.22214/ijraset.2017.4218
  • Views 330
  • Downloads 9

How To Cite

R. Suwetha, Dr. V. Subedha, Dr. T. Kalaichelvi, Dr. S. Hemalatha (2017). Motion Capture using 3d. International Journal for Research in Applied Science and Engineering Technology (IJRASET), 5(4), -. https://europub.co.uk/articles/-A-23924