FIREWALL ENGINE BASED ON GRAPHICS PROCESSING UNIT

Abstract

 [b]A firewall is very important object in network security. The Working of firewall policy rules has become time consuming and very much complex. The main issue is the slow filtering action during heavy load of internet traffic. To reduce the time consumption there is a need to Use parallel computing for optimized firewall engine, which runs on GPU's. We mainly focus on the creation of parallel algorithms for firewall system by using parallel computing which reduces the time consumption and concurrently it can allow for strong threat and virus detection of incoming packets by using GPU enabled CUDA platform for parallel computing. In this paper we learn different firewall policy rules and parallel computation done by GPU for threat detection, packet filtering which runs on NVIDIA's GPU card and it is based on CUDA platform. For our project we are creating test packets and for virus scanning we are going to use virus database. [/b]

Authors and Affiliations

Akash Belkhede

Keywords

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  • EP ID EP143710
  • DOI 10.5281/zenodo.47575
  • Views 58
  • Downloads 0

How To Cite

Akash Belkhede (30).  FIREWALL ENGINE BASED ON GRAPHICS PROCESSING UNIT. International Journal of Engineering Sciences & Research Technology, 5(3), 424-429. https://europub.co.uk/articles/-A-143710