Play, Game, and Videogame: The Metamorphosis of Play

Journal Title: Religions - Year 2018, Vol 9, Issue 5

Abstract

The question, the Fragestellung, which drives this paper is, can football video-games be analyzed from a religious perspective? We can answer positively, at least, provisionally. First, in order to demonstrate our approach, we will take into account the different conceptions on play drawn along sociological theories. Second, we will analyze Francis M. Cornford’s contribution to the already forgotten but essential work by Jane Ellen Harrison, Themis: The Social Origins of the Greek Religion, in which he established an elective affinity between the origin of the Olympic Games and the annual ritual dedicated to the Daimon-God Dionysus, in which he was elected the best Kouros (Young hero-King) of the year. At the very beginning, play, ritual, and competitive games (helped by self-reflexivity as well as collective reflexivity) were united, and that constellation is still there in modern times with the creation of modern sport. Third, in modern advanced societies the football game-sport creates meaning, and succeeded throughout two main processes such as the sportification and progressive rationalization of violence. Fourth, we built an ideal type of two competing strategies, in which created a new type of hero, the sports hero, the modern celebrity. Finally, fifth, we analyze how in our digitalized societies the football videogames are a sort of play on the play of which comes out a religious transcendence associated with it, “Throughout the videogame I become myself in my idol”. We explain this comparing two ideal types, the Dionysian-Messi versus the Apollonian-Ronaldo.

Authors and Affiliations

Javier Gil-Gimeno, Celso Sánchez-Capdequí and Josetxo Beriain

Keywords

Related Articles

Returning Home to the Advaitic Self: Svam ¯ ¯ ı Rama T ¯ ¯ ırtha and His American Audiences

A recurring theme in the Advaita Vedanta traditions is the necessity of empirical purification ¯ through means such as the cultivation of virtues, the study of the Vedas, and so on, even though the transcendental self...

Anger toward God(s) Among Undergraduates in India

Many people report occasional feelings of anger toward God. However, most evidence pertains to western, predominantly Christian populations. In this study, Indian university students (N = 139; 78% Hindu) completed a su...

Work as a Value in the Writings of Rabbi Y.Y. Reines

Religious texts in the Jewish tradition uphold a notion of work as an existential need. It follows that work is of no religious significance in itself. Torah study has traditionally put it at the top of the hierarchy o...

Measuring Symptoms of Moral Injury in Veterans and Active Duty Military with PTSD

The Moral Injury Symptom Scale-Military Version (MISS-M) is a 45-item measure of moral injury (MI) symptoms designed to use in Veterans and Active Duty Military with PTSD. This paper reviews the psychometric properties...

The Politics of Clerical Sexual Abuse

This article examines the complex politics surrounding the Catholic Bishops’ responses to clerical sexual abuse in the United States from the first, public revelations of the scandal in Boston in 2002 to the present. I...

Download PDF file
  • EP ID EP26024
  • DOI https://doi.org/10.3390/rel9050162
  • Views 354
  • Downloads 10

How To Cite

Javier Gil-Gimeno, Celso Sánchez-Capdequí and Josetxo Beriain (2018). Play, Game, and Videogame: The Metamorphosis of Play. Religions, 9(5), -. https://europub.co.uk/articles/-A-26024