Procedural Generation of Underground Systems with Terrain Features using Schematic Maps and L-systems
Journal Title: Challenges of Modern Technology - Year 2016, Vol 7, Issue 3
Abstract
This article describes an algorithm for procedural generation of underground systems with terrain features, by processing set of schematic maps. L-system and cellular automata are used to generate final system shapes. Most of existing algorithms are not suitable for application in computer games, since they usually lack any considerable level of control, require large amount of computation or produce overly complex meshes. We present our solution, that can produce editable 3D objects from very simple input, with high level of control over final system layout. We also allow evaluation at every key step of generation process. Presented approach incorporates placement of various terrain features with stalactites, stalagmites and columns as an example of such elements. Obtained results can be used in computer games or similar applications.
Authors and Affiliations
Izabella Antoniuk, Przemysław Rokita
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