Research on online video games: an analysis of communication processes from the perspective of social and technological innovation

Journal Title: ESSACHESS - Journal for Communication Studies - Year 2010, Vol 3, Issue 1

Abstract

Our study relates specifically massively multiplayer online games (known by the acronym MMOG). Our hypothesis is that this type of game is a medium of socialization, a mediation mechanism for sharing information on a large scale, because its universe of encounters and its network of exchange. More specifically, the present article raises a particular aspect of MMOGs, the appropriation by the players of the communication media and the development of addons.

Authors and Affiliations

Magda FUSARO| Professeur des universités, codirectrice HOMOLUDENS, Groupe de recherche sur la communication et la socialisation dans les jeux vidéo, Université du Québec à Montréal, Canada, fusaro, Maude BONENFANT| Postdoctorante, Center of Technoculture, Art and Games (TAG), University of Concordia ; chercheur HOMOLUDENS, Groupe de recherche sur la communication et la socialisation dans les jeux vidéo ; chargée de cours, Université du Québec à Montréal, Canada

Keywords

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  • EP ID EP9047
  • DOI -
  • Views 377
  • Downloads 27

How To Cite

Magda FUSARO, Maude BONENFANT (2010). Research on online video games: an analysis of communication processes from the perspective of social and technological innovation. ESSACHESS - Journal for Communication Studies, 3(1), 29-46. https://europub.co.uk/articles/-A-9047