Study of Gamification Effectiveness in Online e-Learning Systems

Abstract

Online distance e-learning systems allow introducing innovative methods in pedagogy, along with studying their effectiveness. Assessing the system effectiveness is based on analyzing the log files to track the studying time, the number of connections, and earned game bonus points. This study is based on an example of the online application for practical foreign language speaking skills training between random users, which select the role of a teacher or a student on their own. The main features of the developed system include pre-defined synchronized teaching and learning materials displayed for both participants, along with user motivation by means of gamification. The actual percentage of successful connects between specifically unmotivated and unfamiliar with each other users was measured. The obtained result can be used for gauging the developed system success and the proposed teaching methodology in general.

Authors and Affiliations

Ilya Osipov, Evgeny Nikulchev, Alex Volinsky, Anna Prasikova

Keywords

Related Articles

Performance Evaluation of a Deployed 4G LTE Network

In Ghana and many countries within Sub-Sahara Africa, Long Term Evolution (LTE) is being considered for use within the sectors of Governance, Energy distribution and transmission, Transport, Education and Health. Subscri...

Communication and migration of an embeddable mobile agent platform supporting runtime code mobility

In this paper we present the design and the implementation of Mobile-C, an IEEE Foundation for Intelligent Physical Agents (FIPA) compliant agent platform for mobile C/C++ agents. Such compliance ensures the interoperabi...

Arabic Cursive Characters Distributed Recognition using the DTW Algorithm on BOINC: Performance Analysis

Volunteer computing or volunteer grid computing constitute a very promising infrastructure which provides enough computing and storage powers without any prior cost or investment. Indeed, such infrastructures are the res...

Image Processing Based Customized Image Editor and Gesture Controlled Embedded Robot Coupled with Voice Control Features

In modern sciences and technologies, images gain much broader scopes due to the ever growing importance of scientific visualization (of often large-scale complex scientific/experimental data) like microarray data in gene...

Simulation and Analysis of Quality of Service (QoS) Parameters of Voice over IP (VoIP) Traffic through Heterogeneous Networks

Identifying those causes and parameters that affect the Quality of Service (QoS) of Voice-over-Internet Protocol (VoIP) through heterogeneous networks such as WiFi, WiMAX and between them are carried out using the OPNET...

Download PDF file
  • EP ID EP137492
  • DOI 10.14569/IJACSA.2015.060211
  • Views 114
  • Downloads 0

How To Cite

Ilya Osipov, Evgeny Nikulchev, Alex Volinsky, Anna Prasikova (2015). Study of Gamification Effectiveness in Online e-Learning Systems. International Journal of Advanced Computer Science & Applications, 6(2), 71-77. https://europub.co.uk/articles/-A-137492