The design of inclusive curricula for multi-user virtual environments: a framework for developers and educators

Journal Title: EAI Endorsed Transactions on e-Learning - Year 2011, Vol 1, Issue 1

Abstract

Increasing access to Information Communication Technologies and a growing awareness of the importance of digital media literacy have led many educators to seek innovative solutions to harness the enthusiasm of ‘net gen’ learners while also enhancing their ability to collaborate, communicate and problem solve augmented by digital technologies. One of the emergent trends in response to these demands has been the shift away from traditional models of teaching to more flexible approaches such as the use of multi-user virtual environments (MUVEs) designed to facilitate a more collaborative and participatory approach to student learning. At the same time, international initiatives such as the United Nations Millennium Development Goals, Education for All and the United Nations Convention on the Rights of Persons with Disabilities have highlighted the importance of ensuring that such teaching and learning environments are inclusive of students with diverse needs. Many universities are also responding to a widening participation agenda; a policy focus which aims to increase both the access and success rates of students from low socio-economic backgrounds. Educational technology has long been regarded as a means by which students who may be isolated by disability, geographical location and/or social circumstances can gain access to such learning opportunities. The growth in the use of MUVEs combined with increasing access to mobile communications opens up new opportunities for engaging students from diverse backgrounds through virtual learning environments. Yet despite the potential, there are many challenges in ensuring that the very students who are most able to benefit from such e-learning technologies are not further disadvantaged by a lack of attention to both the technical and pedagogical considerations required in the design of inclusive e-learning environments. This paper reports on the findings of research funded through an Australian Learning and Teaching Council Grant, which aims to increase the opportunities for learners to participate more fully in education through an accessible multi-user virtual learning environment. The paper draws on ethnographic research, trials of undergraduate courses and a framework that can guide educators and designers in developing curricula that maximises the pedagogical affordances of e-learning technologies such as MUVEs, while also addressing the needs of diverse learners.

Authors and Affiliations

Denise Wood

Keywords

Related Articles

Reimagine E-learning: a proposal for a 21st learning framework

In recent years, there has been a growing debate and rise in publications about learning in its multiple forms. This variety has contributed to the richness of existing research but it has also increased, rather than red...

Inter-University International Collaboration for an Online Course

This paper is an account of a collaboration between two international partners in Europe and in USA. The authors outline the origin, design and implementation of an inter-university, online teaching experience. The proce...

A Moral Education Learning System based on the Snakes and Ladders Game

Moral decadence in our society rises more and more and complaints about this issue are oftentimes about children and their future. Children are likely to disobey due to their inability to understand the effects of their...

Digital ethnicity: discussion of a concept and implications for education

Interaction with the rapidly expanding digital technologies for education, work, and play has drastically changed the processes and practices of world populations. As societies evolve in response to these new communicati...

Blended learning for developing effective virtual teams: a proposed intervention format

The aim of this exploratory study was to develop a blended learning approach to fostering the skills and competencies required by leaders and members of international virtual teams. Three levels of analysis were brought...

Download PDF file
  • EP ID EP45904
  • DOI http://dx.doi.org/10.4108/icst.trans.eeel.2011.e6
  • Views 561
  • Downloads 0

How To Cite

Denise Wood (2011). The design of inclusive curricula for multi-user virtual environments: a framework for developers and educators. EAI Endorsed Transactions on e-Learning, 1(1), -. https://europub.co.uk/articles/-A-45904