The device, the self and the other: A review of the self-tracking culture

Journal Title: Journal of Comparative Research in Anthropology and Sociology - Year 2019, Vol 10, Issue 1

Abstract

This paper takes self-tracking culture as the subject matter and provides an example of systematic academic literature review that explores the relationship between culture and nature. It illustrates how the embedding trajectory of a technological artefact in the social sphere can be revealed by a categorization process that uses concepts from different knowledge fields (anthropology, psychology, system studies etc.). Moreover, it shows how the interactions between core values of late modernity and core values of modernity and pre-modernity allow the emergence of a conflicting social mechanism of the self-tracking culture. From object to practices, the cultural embedding process of self-tracking devices is described as a function of their hardware or software nature, their self or body focus, their private or collective degree of exposure and their pushed or imposed degree of autonomy. The underling cultural mechanism of the self-tracking culture is portrayed in terms of a balancing loop between the purchasing behaviour motivated by late modernity values, practices created around the device, subjectivity/objectivity values-conflict and agency/trust beliefs variations.

Authors and Affiliations

Denis Iorga

Keywords

Related Articles

Collective narrative: the narrative on Croatian language from academic to far-right discourses in Serbia

The paper presents a case of under-represented narrative data which I call “collective narratives”. Drawing upon the concept of group-defining stories, it is argued that these narratives embody an antidote to the ’canoni...

Journal review: Issue number 11-12 of the Journal “Transilvania”, Sibiu, 2013

Journal review: Issue number 11-12 of the Journal “Transilvania”, Sibiu, 2013

Gender and video games: How is female gender generally represented in various genres of video games?

Gender representation in video games is a current sensitive topic in entertainment media. Gender studies in video games look at the difference between the portrayal of female and male characters. Most video games tend to...

Digital practices in everyday lives of 4 to 6 years old Romanian children

The purpose of this study is to present some findings of a broader research called Digital literacy and multimodal practices of young children from Romania. The mentioned research was part of the EU COST Action IS1410 in...

Download PDF file
  • EP ID EP656522
  • DOI -
  • Views 103
  • Downloads 0

How To Cite

Denis Iorga (2019). The device, the self and the other: A review of the self-tracking culture. Journal of Comparative Research in Anthropology and Sociology, 10(1), 1-11. https://europub.co.uk/articles/-A-656522