The Effects of Motion Artifacts on Self-Avatar Agency

Journal Title: Informatics - Year 2019, Vol 6, Issue 2

Abstract

One way of achieving self-agency in virtual environments is by using a motion capture system and retargeting user’s motion to the virtual avatar. In this study, we investigated whether the self-agency is affected when motion artifacts appear on top of the baseline motion capture data assigned to the self-avatar. For this experiment, we implemented four artifacts: noise, latency, motion jump, and offset rotation of joints. The data provided directly from the motion capture system formed the baseline of the study. We developed three observation tasks to assess self-agency: self-observation, observation through a virtual mirror, and observation during locomotion. A questionnaire was adopted and used to capture the self-agency of participants. We analyzed the collected responses of participants to determine whether the motion artifacts significantly altered the participants’ sense of self-agency. The obtained results indicated that participants are not always sensitive to the motion artifacts assigned to the self-avatar, but the sense of self-agency is dependent on the observation task they were asked to perform. Implications for further research are discussed.

Authors and Affiliations

Alexandros Koilias, Christos Mousas and Christos-Nikolaos Anagnostopoulos

Keywords

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  • EP ID EP44181
  • DOI https:/https://doi.org/10.3390/informatics6020018/doi.org/10
  • Views 302
  • Downloads 0

How To Cite

Alexandros Koilias, Christos Mousas and Christos-Nikolaos Anagnostopoulos (2019). The Effects of Motion Artifacts on Self-Avatar Agency. Informatics, 6(2), -. https://europub.co.uk/articles/-A-44181