The ergonomic quality of an educational application based on augmented reality – a measurement model with causal indicators
Journal Title: Romanian Journal of Human - Computer Interaction - Year 2013, Vol 6, Issue 2
Abstract
In recent years the educational applications based on augmented reality (AR) gained interest due to the opportunities provided by the integration of real objects from the traditional didactics on a hardware-software platform. The implementation of the AR concept, which is based on the superposition of computer generated images over the observed image of a real object on the screen, may lead to specific usability problems that are reflected on the ease of learning how to operate, ease of use, and comfort in use. In this paper a model with causal indicators is presented that is influencing the ergonomic quality of an AR-based educational application. The results show that the ease of reading the information on the screen and the ease of selecting a chemical element are the most important causal indicators for the ergonomic quality of the application.
Authors and Affiliations
Costin Pribeanu
Distributed Multimedia System for Human Computer Interaction
The aim of the paper is to provide some software components developed for acquisition, controlling and management of multimedia streams, of multimedia devices and for human computer interaction. Implemented software comp...
Ch.A.M.P.– Modeling and Assessment System for Chat Evalution
The paper presents a system developed to assess the skills and evolution of participants in a collaborative environment. To obtain an overall approach, two scenarios have been considered: quantitative approach based on s...
MOM – software instrument for the analysis of graphical user interface accessibility. Functionality and case studies.
The graphical user’s interfaces accessibility is a key condition for visual disabled peoples to use the computer applications. This paper presents the MOM (Meaningful Object Manager) software tool for accessibility analy...
Applying Social Science Methods In Software Engineering – A Practical Approach
One of the main problems in designing interactive systems is to make it usable. This means you have to know the users and their needs and expectations. Software engineering approaches in building interactive systems does...
User Interaction Techniques with 3D Particle-based Models
In order to develop flexible, highly-interactive applications we must ensure interaction between the user and modeled objects. Particle-based modeling introduces specific challenges with regard to interaction in the virt...