THE IMPACT OF VIDEO GAMES IN EDUCATION: A FRAMEWORK

Journal Title: Research Hub - Year 2018, Vol 4, Issue 3

Abstract

The aim of this research is to identify the impact of video games in education. This paper proposes a framework to identify the impact of video games. In order to achieve this aim, the proposed framework identifies the advantages of video games in education, as well as the disadvantages of video games in education. As a result, the study reveals the significance of video games in education. This paper is also expected to act as preliminary information on the effects of video games in education.

Authors and Affiliations

Badihah Bahrum and Nurhazreen Ramlan

Keywords

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  • EP ID EP49245
  • DOI -
  • Views 159
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How To Cite

Badihah Bahrum and Nurhazreen Ramlan (2018). THE IMPACT OF VIDEO GAMES IN EDUCATION: A FRAMEWORK. Research Hub, 4(3), -. https://europub.co.uk/articles/-A-49245