THE MECHANISMS OF ADAPTING THE PEDAGOGICAL CONTENT TO THE LEARNER'S PROFILE IN A DYNAMIC CEHL ENVIRONMENT
Journal Title: International Journal of Computer Engineering & Technology (IJCET) - Year 2019, Vol 10, Issue 3
Abstract
Building quality educational resources with new technologies requires offering learners and teachers a simple computing environment that would be adapted and would allow it to use its pedagogy in respondent contents of learner’s needs, in terms of adaptability, portability monitoring and evaluation. In this article, the focal point is reminding the architecture of our Dynamic Adaptive Hypermedia (DAH) system, we shall focus on these different elements namely, the model domain, the student’s model, teaching model, the courses’ generator, and the multimedia database. Then, we will detail the steps of the proposed approach to the development of educational content through this (DAH) system, dedicated to both teachers and learners. The purpose is to come up with a mechanism that can adapt the course to the learner's profile, in a Computing Environment For Human Learning (CEHL). In this article, we are putting much importance on the various information stored in the models of our system, which would be useful to dynamically generate structured and comprehensive educational content according to cognitive status and the learner’s style. The aim is to try hard and to look for pedagogical contents, dealing with concepts of a particular field of knowledge that is adapted to a particular learner. In other words, we want to develop a generic model of interactive multimedia educational content and a learner model based on the integration of skills and knowledge
Authors and Affiliations
FAYÇAL MESSAOUDI, ADIL KORCHI, LAHCEN OUGHDIR
PREDICTING SAFETY INFORMATION OF DRUGS USING DATA MINING TECHNIQUE
Data Classification is the application of data mining techniques to discover patterns from the micro array and biological datasets. This research entitled “PREDICTING SAFTEY INFORMATION OF DRUGS USING DATA MINING TECHN...
MACHINE AS ONE PLAYER IN INDIAN COWRY BOARD GAME: ADVANCED PLAYING STRATEGIES
Cowry game, also known as Chowka Bhara, is an ancient board game originated in India. It is a 2-4 player strategic race game which contains an element of chance due to the throw of special dice (cowry shells). This gam...
ROBOTIC PROCESS AUTOMATION IN SOFTWARE PERFORMANCE TESTING WORKLOAD MODELING
Software Performance Testing(SPT) is the kind of Non-Functional Testing(NFT) to prove the to be delivered system by the project team/product team is working as expected with respect to system health, consistency, endur...
REVIEW ON CLUSTERING CANCER GENES
Present studies, development of genomic technologies are highly concentrated on galactic scale gene data. In Bioinformatics community, the sizable volume of gene data investigation and distinguishing the behavior of ge...
ANALYSIS OF SOCIAL MEDIA TEXTUAL CONTENT USING ACCIDENT DATA SETS FOR CONTEXT RECOGNITION BY GENETIC ALGORITHM
There is huge amount of data which is being processed daily. According to statistic world’s population is 7 billion and 6 billion people has smart phones. So, having smart phones there are various application which con...