The Significance of a Body in Contemporary Arts
Journal Title: EAI Endorsed Transactions on Creative Technologies - Year 2016, Vol 3, Issue 6
Abstract
This paper discusses the role and significance of a body in Performance Art. Considering that Art reflects social, cultural and sometimes political realities, we identify types of messages that an artwork using advanced technological might transmit to us, spectators or artists. This paper focusses on the Cyborg Theatre, whereby the technology is its inherent element without which the performance could not happen. Such a technological performance cannot occur without a body. We refer here to a cyborg body as a human organism extended with mechanical parts, which integrate non organic components in order to gain meaning within the artwork. By focusing on such a theatrical performance, we observe a relationship developing between the performer and the spectator. This is an unusual interaction, which deserves our attention. We claim that both the performer and the spectator take part in a social event that does not only represent societal realities, but also indicates future ones.
Authors and Affiliations
Emmanouela Vogiatzaki, Artur Krukowski
Using Video Analysis and Machine Learning for Predicting Shot Success in Table Tennis
Coaching professional ball players has become more and more dicult and requires among other abilities also good tactical knowledge. This paper describes a program that can assist in tactical coaching for table tennis by...
Pairing craft-making with Mandarin eBooks: An investigation into the use of craft for language learning by preschoolers
Bilingual ethnic Chinese parents are concerned about their preschoolers’ learning of their mother tongue. Many allow their children to learn Mandarin by accessing language applications on mobile devices. However the effe...
Effect of avatars and viewpoints on performance in virtual world: efficiency vs. telepresence
An increasing number of our interactions are mediated through e-technologies. In order to enhance the human’s feeling of presence into these virtual environments, also known as telepresence, the individual is usually emb...
Exploring avatar roles for motivational effects in gameful environments
This paper explores avatar roles and design principles in helping to develop motivation in game environments. Different avatar applications could influence the experience of players in at least three ways: as a customisa...
Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones
We discuss a setup for technology-mediated audience participation (TMAP)in live music using smartphones and high-frequency sound IDs in a playful setting. The audience needs to install a smartphone app. Using high-freque...