Time and Space in Video Games: A Sketch

Journal Title: Moment Dergi - Year 2018, Vol 5, Issue 1

Abstract

This article examines the presentation, implementation and design of space and time in video games and attempts to present a general overview of the subject. The question of space and time in video games is a highly complex subject that can be approached from multiple angles: technical, ludological, narratological, media theoretical, sociological and other type of considerations all have a bearing on this subject. While I don’t employ a particular approach here, I emphasize the ludological, narratological and technological dimensions and attempt to incorporate insights from German media theorist Friedrich Kittler. My argument running throughout the article is that examination of space and time in video games should incorporate considerations about computer hardware and software.

Authors and Affiliations

Umut Yener Kara

Keywords

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  • EP ID EP499102
  • DOI 10.17572/mj2018.1.3156
  • Views 123
  • Downloads 0

How To Cite

Umut Yener Kara (2018). Time and Space in Video Games: A Sketch. Moment Dergi, 5(1), 31-56. https://europub.co.uk/articles/-A-499102