Usability evaluation of a learning scenario for Biology implemented onto an augmented reality platform

Journal Title: Romanian Journal of Human - Computer Interaction - Year 2008, Vol 1, Issue 1

Abstract

The combination between real and virtual in the augmented reality systems requires suitable interaction techniques that need to be tested with users in order to avoid usability problems. Formative evaluation aims at finding usability problems as early as possible and is useful to the development of interactive systems featuring novel interaction techniques. This paper presents an approach to the formative evaluation of a Biology scenario developed onto an educational augmented reality platform. The evaluation has been done during a summer school and afterwards. Two methods have been used: usability inspection and user testing. The basic idea of our approach was to conduct user testing twice. In this respect, the scenario has been tested with a small number of users during the summer school in order to get a fast feedback from students having good Biology knowledge. The testing has been repeated in different conditions and with a larger number of representative users. During and after each experiment, quantitative and qualitative measures have been collected by using a usability questionnaire and a log file analysis. In this paper we describe the experiments, we present the methods used and we comparatively analyze the results.

Authors and Affiliations

Costin Pribeanu, Dragoş Daniel Iordache, Alexandru Balog

Keywords

Related Articles

Understanding perceptual-gestural knowledge in TEL systems with eye-tracking

This paper presents our methodology to capture and model multimodal interactions in Intelligent Tutoring Systems (ITS). We are specifically interested in perceptual-gestural interactions combining perceptions, gestures a...

The interaction between the visually impaired user and the assistive technology

The interaction between the visually impaired user and the assistive technology offered the possibility to structure a new professional and educational approach, very much in conformity with the present social system's r...

POS tagger based on second-order HMM

Part-of-speech tagging (POS tagging) is the process of grammatical labelling of each word in a sentence, phrase or paragraph with the corresponding part of speech. This process is a component of other modules of natural...

A Case Study in Formative Usability Evaluation of a Local Public Administration Web Site

Usability of local public administration web sites should be a key concern in the implementation of the Information Society in Romania. Unfortunately, usability evaluation is not yet a current practice. The purpose of th...

The Accesibility Of Elearning Platforms For The Visually Impaired Students

The accessibility of the interfaces, with which a student with visual impairments interacts, remains an unsolved issue. Even if, there have been elaborated and recommended various standards for web accessibility (e.g. W3...

Download PDF file
  • EP ID EP28743
  • DOI -
  • Views 518
  • Downloads 19

How To Cite

Costin Pribeanu, Dragoş Daniel Iordache, Alexandru Balog (2008). Usability evaluation of a learning scenario for Biology implemented onto an augmented reality platform. Romanian Journal of Human - Computer Interaction, 1(1), -. https://europub.co.uk/articles/-A-28743