Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics

Journal Title: Informatics - Year 2019, Vol 6, Issue 1

Abstract

How could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By studying the importance and current validity of Malone’s corollaries on his article What makes things fun to Learn? this work covers all different characteristics of the concepts once used to define the term “gamification.” Based on the results of this analysis, we will propose different evaluation concepts that will be assessed and included in a qualitative proposal for an evaluation rubric, with the ultimate goal of including a holistic approach to all different aspects related to evaluation for active methodologies in a secondary education environment.

Authors and Affiliations

Daniel Corona Martínez and José Julio Real García

Keywords

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  • EP ID EP44167
  • DOI https://doi.org/10.3390/informatics6010009
  • Views 266
  • Downloads 0

How To Cite

Daniel Corona Martínez and José Julio Real García (2019). Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics. Informatics, 6(1), -. https://europub.co.uk/articles/-A-44167