Using Malone’s Theoretical Model on Gamification for Designing Educational Rubrics
Journal Title: Informatics - Year 2019, Vol 6, Issue 1
Abstract
How could a structured proposal for an evaluation rubric benefit from assessing and including the organizational variables used when one of the first definitions of gamification related to game theory was established by Thomas W. Malone in 1980? By studying the importance and current validity of Malone’s corollaries on his article What makes things fun to Learn? this work covers all different characteristics of the concepts once used to define the term “gamification.” Based on the results of this analysis, we will propose different evaluation concepts that will be assessed and included in a qualitative proposal for an evaluation rubric, with the ultimate goal of including a holistic approach to all different aspects related to evaluation for active methodologies in a secondary education environment.
Authors and Affiliations
Daniel Corona Martínez and José Julio Real García
Utilizing Provenance in Reusable Research Objects
Science is conducted collaboratively, often requiring the sharing of knowledge about computational experiments. When experiments include only datasets, they can be shared using Uniform Resource Identifiers (URIs) or Di...
Modifying Dialogical Strategy in Asynchronous Critical Discussions for Cross-Strait Chinese Learners
In this global era, critical thinking has become crucial for educators and learners. The purpose of this research was to explore how modifying a dialogical strategy in asynchronous online discussion forums impacted Chi...
Choosing a Model for eConsult Specialist Remuneration: Factors to Consider
Electronic consultation (eConsult) is an innovative solution that allows specialists and primary care providers to communicate electronically, improving access to specialist care. Understanding the cost implications of...
Medical and Para-Medical Personnel’ Perspectives on Home Health Care Technology
User-based research is strongly recommended in design for older adults. The aim of this paper is to focus the attention on the poorly explored role of medical and para-medical personnel’s perspective on home health car...
Requirements and Pitfalls in AAL Projects. Guide to Self-Criticism for Developers from Experience
Since 2012, several national and international projects on ambient assisted living (AAL) active and healthy ageing gave insight into the different steps of development processes where the requirements of the target gro...