Using Motion-Capture Technology in Real Time Interactive Enviroments
Journal Title: Romanian Journal of Human - Computer Interaction - Year 2011, Vol 4, Issue 3
Abstract
This paper brings into discution the use of technology which is capable of captuging human body movements (motion capture – MoCap) in an interactive virtual enviroment. We adopted two complementary perspectives. The first deals with issues that arrise from the use of MoCap to obtain behaviours for virtual actors. The second regards the problems of capturing, applying and showing different natural behaviours, in real time, for a virtual character which is the user’s avatar. In order to demonstrate the presented subject we have chosen to make use of an interactive virtual enviroment which represents the reconstruction of the ancient Tomis colony. Here the users can experiment harbour activities through interaction with the virtual characters that are present in the enviroment; this interaction is enhanced by the possibility of communication with a character controlled by a real life historian, the real guide. After we present the arhitectural solution, the article brings into discution the many aspects of using MoCap, demonstrating our point of view through the above mentioned application and ends with conclusions.
Authors and Affiliations
Rizea Victor Adrian, Dinca Florin Alexandru, Ilie Ciprian, Hramco Vera, Polceanu Mihai, Dorin-Mircea Popovici
InstantPlay - A Cloud Gaming Platform
Cloud Gaming is a mechanism that enables users to play various games without having them installed on their computers. Games are running on servers in cloud and graphic output is compressed and sent over network. This of...
Adaptive Student E-Learning System
In this article we will describe the theoretical basis, models and standards of adaptive student learning. In the last part of the paper there will be a presentation of the educational application Sintegro_AE, a desktop...
Evaluation and Automatic Summarization of Chat Conversations
With the continuous evolution of collaborative environments, the need for automatic analysis and participant assessment in Instant Messenger discussions (chats) has become more and more important. Moreover, a key element...
New directions in UI: WPF and Silverlight
Windows Presentation Foundation, or WPF, is the new framework for UI development included in the .NET 3.0+ technologies, aiming to replace the older Windows Forms Framework. With a special Direct 3D based engine, the new...
Depth Perception Evaluation of 3D Virtual Prototypes Using Imersive CAVE Systems
In this paper an experimental study that aimed depth perception of virtual prototypes in an immersive environment compared with the depth perception of virtual prototypes using 2D LCD monitor is presented. The experiment...