Using Virtual Laboratories as Interactive Textbooks: Studies on Blended Learning in Biotechnology Classrooms

Journal Title: EAI Endorsed Transactions on e-Learning - Year 2015, Vol 2, Issue 6

Abstract

Virtual laboratories, an ICT-based initiative, is a new venture that is becoming more prevalent in universities for improving classroom education. With geographically remote and economically constrained institutes in India as the focus, we developed web-based virtual labs for virtualizing the wet-lab techniques and experiments with the aid of graphics favoured animations, mathematical simulators and remote triggered experimentations. In this paper, we analysed perceived usefulness of Biotechnology virtual labs amongst student groups and its role in improving the student’s performance when introduced as a learning tool in a blended classroom scenario. A pedagogical survey, via workshops and online feedback, was carried out among 600 university-level students and 100 remote users of various Indian universities. Comparing learning groups on usage of blended learning approach against a control group (traditional classroom methods) and an experimental group (teacher-mediated virtual labs), our studies indicate augmented academic performance among students in blended environments. Findings also indicated usage of remotely-triggered labs aided enhancing interaction-based lab education enabling anytime-anywhere student participation scenarios.

Authors and Affiliations

Hemalatha Sasidharakurup, Rakhi Radhamani, Dhanush Kumar, Nijin Nizar, Krishnashree Achuthan, Shyam Diwakar

Keywords

Related Articles

A survey of the benefits and issues arising from the deployment of physical artefacts in computer science teaching

This paper describes the introduction of the use of physical artefacts in the teaching of the curriculum in the Department of Computer Science at Middlesex University. The rationale for the change is discussed, together...

Make blended learning happen: conditions for a successful change process in higher education institutions

The evolution of technology has influenced and, in some cases pushed, many change projects in any type of industry. Educational institutions have also been influenced by this technological evolution. This has generated s...

An investigation into the efficacy of avatar-based systems for student advice

Student support is an important function in all universities. Most students expect access to support 24/7, but support staff cannot be available at all times of day. This paper addresses this problem, describing the deve...

Using Augmented Reality to engage STEM students with an authentic curriculum

This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering an innovative, real world and problem based set of activities for a group of first year University Gaming and Computer Science s...

A Method for Teaching the Modeling of Manikins Suitable for Third-Person 3-D Virtual Worlds and Games

Virtual Worlds have the potential to transform the way people learn, work, and play. With the emerging fields of service science and design science, professors and students at universities are in a unique position to lea...

Download PDF file
  • EP ID EP45944
  • DOI http://dx.doi.org/10.4108/el.2.6.e4
  • Views 279
  • Downloads 0

How To Cite

Hemalatha Sasidharakurup, Rakhi Radhamani, Dhanush Kumar, Nijin Nizar, Krishnashree Achuthan, Shyam Diwakar (2015). Using Virtual Laboratories as Interactive Textbooks: Studies on Blended Learning in Biotechnology Classrooms. EAI Endorsed Transactions on e-Learning, 2(6), -. https://europub.co.uk/articles/-A-45944